
Hi guys in this tutorial i will create a custom module in Niagara and then play with modules to make this attractive effect.
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Custom Niagara Module Script in Unreal Engine 4
This tutorial shows how to write your own module script in Unreal Engine 4 Niagara and use it with mesh particles to drive position, scale, rotation and colour.
Use it to build reusable logic for your own systems, and see the related posts below for more Niagara effects.
More Niagara effects: Attack FX · Base Attack FX · Button FX












































Hello everyone! I’m Asif Ali, and welcome to my channel. Today, we’re diving into a custom effect I created in Henery Linea. Let’s walk through how I built this effect.
But first, don’t forget to subscribe to my channel and click the bell icon so you never miss an update.
Now, let’s get started.
- Starting with a New Effect:
- First, I right-click and go to Effects. I pick the Micrometer and create a Fountain effect, keeping the default name.
- Once that’s done, I modify the fountain settings. I remove unwanted settings like Scary Color, Drag, Gravity, and other parameters like Velocity, which I don’t need right now.
- Changing the Mesh:
- I delete the default sprite and add a Cube Mesh instead.
- I set the Spawn Rate to 100, which results in 100 cubes being spawned.
- Switching to a Nitrous System:
- I save it as a Nitrous System to test it in the viewport.
- Customizing Particle Position:
- I add a custom position module to adjust the spawning position of the cubes.
- To make each particle move separately, I use an Index to control the particle’s unique movement.
- Scaling the Particles:
- I apply a similar method to Scale. Each cube will now scale based on its index value.
- I use the same concept for Rotation to make the cubes rotate independently across different axes, achieving a spiral effect.
- Adding Material to the Particles:
- I create a simple material with a black base color and a texture.
- The texture is multiplied by the particle color to give it a dynamic look.
- Animating the Particles:
- I introduce a dynamic parameter to control the color change speed, allowing for more control over the effect.
- Final Tweaks:
- After some scaling adjustments and adding a Curve Module, I refine the animation and the overall effect.
- I make the effect more dynamic by adding random colors to the particles and adjusting spawn rates for different results.
And there you have it! A custom particle effect using mesh particles, with control over position, scale, rotation, and color change.
If you have any questions, feel free to leave a comment below.
And don’t forget to subscribe for more tutorials. Thanks for watching, and I hope you have an amazing day. Goodbye!


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