
Orb VFX in UE5 Niagara
This tutorial shows how to create a dynamic energy orb with a glowing core and swirling particles in Unreal Engine 5.1 Niagara, and the project files are available to download.
Use it for magic projectiles, pickups and power cores, and see the related posts below for more energy effects.
More energy effects: Curl Noise FX in UE 5.1 Niagara · Aura FX in UE 5.1 Niagara · Blackhole in UE5 Niagara
Download – https://cghow.gumroad.com/l/pwqlrf
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Orb in UE 5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Video Title: Creating a Dynamic Energy Sphere Effect in UE5 Niagara 5.1
Intro:
- Ashif Ali introduces the tutorial and invites viewers to subscribe, like, and comment on the video.
- In this tutorial, Ashif explains how to create a dynamic energy sphere effect from scratch using Unreal Engine 5.1 Niagara.
Process:
- Setting up the Level:
- Start with an empty level and add fog with dark gray color to set the atmosphere.
- Creating the Material:
- Create a material for the energy sphere using texture coordinates.
- Use a
stepnode for a sharp fade from top and bottom, adjusting the value for a controlled fade effect. - Add distortion with noise to make the material appear more natural.
- Multiply and tweak values for opacity and emissiveness to achieve the desired look.
- Finalizing the Material:
- The material is finalized by multiplying it with the particle color, adding an emissive effect, and fine-tuning the power to achieve glowing edges.
- Creating the Aura:
- Add a texture and use UV manipulation to create an aura effect, making the texture pan from top to center and bottom to center.
- Apply noise to distort the UVs for a dynamic effect, adding a subtle motion to the aura.
- Setting Up Niagara:
- Create a Fountain FX emitter and assign a sphere mesh to the particles.
- Set particle size, spawn rate, and rotation to simulate the energy sphere effect.
- Scaling and Animation:
- Add scale mesh modules to randomly stretch the particles, providing a more dynamic effect.
- Use the
aerodynamic dragmodule to introduce natural rotation and randomize particle orientation for more realistic behavior.
- Enhancing the Effect:
- Create multiple emitters for depth, size variations, and fading effects.
- Adjust particle behavior to ensure smooth animation with gradual fading and glowing.
- Post-processing:
- Add a post-processing effect to enhance the visual quality, applying lens effects and focus to emphasize the glowing particles.
Conclusion:
- Ashif demonstrates how the effect looks once everything is set up, showcasing the final result.
- He thanks viewers for watching and encourages them to keep learning.


Leave a Reply