
Hi guys in this video i will show you how to create poison effect in unreal engine Niagara. for this effect i also used poison decal for my base that decal was originally a blood decal for that i have already a tutorial you can search on my channel. then i added bum misty beams and bubbles and some smoke also for this effect.
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Description:
In this tutorial, Asif Ali walks us through the creation of a Poison Effect using Niagara in Unreal Engine. The effect features a green poison splatter on the ground, smoke beams, distortion, and other particle effects that simulate the toxic nature of the poison. Asif explains the use of decal materials to create the poison splatter and provides details on the Niagara emitters used for generating beams, bubbles, distortion, and splatters. This simple yet visually impactful effect can be customized and reused in various game scenarios.
Key Notes:
- Decal Material for Poison Splatter:
- Customizable decal material with parameters for color (green for poison), roughness, and normal maps.
- Decal material instance allows color and texture changes (e.g., switching to red for blood).
- Simple material setup for texture, color, and noise rotation to simulate the spreading poison on the ground.
- Niagara Particle Effects:
- Poison Beams: Soft beams with green color and upward motion resembling smelly smoke.
- Poison Distortion: Distorted particles with controlled scaling and noise to simulate the bending of space due to the poison’s effects.
- Poison Splatter: Green poison splatter particles spread on the ground with texture distortion for realism.
- Bubbles: Small, fast scaling bubbles that burst quickly, adding to the toxic nature of the effect.
- Poison Vertical Beams: Same effect as poison beams but with different material settings and darker colors for more depth.
- Smoke: Light smoke particles with random movement to complement the poison, using card noise for randomness and vortex velocity for rotation.
- Emitter Settings:
- Cylindrical emitters used to spawn particles in a circular shape with controlled randomness.
- Particles are scaled and rotated using sine wave and ping-pong motion for realistic behavior.
- Mass render used to taper particles and adjust the intensity of the effect.
- Material Control:
- Noise texture connected to the material for distortion effects, allowing flexibility in texture animation and distortion scaling.
- Use of random curves for varying life and scaling parameters to simulate the unpredictable nature of poison.
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- #UnrealEngine
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- #PoisonSplatter
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- #GameEffects
- #DecalMaterial
- #ToxicEffects
Additional Notes:
- Asif’s tutorial showcases how simple material setups and Niagara emitters can create complex and visually engaging effects, useful for games or cinematic scenes.
- The distortion and bubble effects add a dynamic touch, making the poison feel alive and dangerous.
- The decal material used in the tutorial can be customized for various effects like blood splatters, adding versatility to the workflow.


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