Project L Slash FX in Unreal Engine 5.2 Niagara Tutorial

Project L Slash FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
Stylized slash VFX made in Unreal Engine 5 Niagara

Stylized Slash VFX in UE5 Niagara

This tutorial recreates a stylized slash effect inspired by Riot Games’ Project L in Unreal Engine 5.2 Niagara, and the effect files are available to download.

Use it for sword attacks, combos and fighting-game hits, and see the related posts below for more slash and trail effects.

More slash effects: Ribbon Trail Material · Stylized Impact FX · Dash FX

Ref – https://youtu.be/OVmcADoiBu8?t=33
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Recreating a Stylized Slash Effect Inspired by Project L

Description

In this tutorial, I, Ashif Ali, take you through the process of recreating a stunning stylized slash effect inspired by Project L, the new game from Riot Games. Using Unreal Engine 5 and Niagara, this tutorial demonstrates how to build an effect that matches the dynamic visuals seen in the game’s gameplay footage. From setting up media textures and material creation to aligning and animating effects within Niagara, this video covers everything step-by-step, including tips for parameter tuning and effect fine-tuning. This guide is perfect for VFX artists eager to recreate stylized weapon effects or explore advanced material setups in Unreal Engine.


Key Notes

  • Game Reference: Inspired by Project L, gameplay footage was downloaded for accurate frame analysis.
  • Media Setup:
    • Imported frames as a media texture in Unreal Engine.
    • Used a level sequencer to align and play frames in a loop.
  • Material Design:
    • Built a custom material for a half-ring gradient with sharp outer edges and faded inner edges.
    • Introduced noise textures for added visual complexity and stylization.
    • Incorporated parameters for dynamic control of gradient and opacity.
  • Dynamic Effects in Niagara:
    • Created particle systems with customized materials.
    • Aligned the effects using custom orientation and size parameters.
    • Used dynamic parameters for real-time control of effect transitions and dissolves.
  • Advanced Techniques:
    • Implemented opacity front-end fading for smooth entry and exit.
    • Enhanced brightness in specific sections for a striking visual impact.

Tags

  • Unreal Engine 5
  • Niagara VFX
  • Stylized Slash Effect
  • Project L
  • Game VFX
  • Custom Materials
  • Advanced Particle Systems
  • Game Development

Additional Notes

  • For beginners, focus on understanding media textures and simple material creation.
  • Advanced users can experiment further with noise textures and additional dynamic controls for more complex effects.
  • Ensure your material sizes match the resolution of your imported frames to avoid distortion.
  • Explore custom animations within the sequencer to add more depth to your effect.

Feel free to comment on CGHOW.com or the CGHOW YouTube channel if you have questions or suggestions! Keep experimenting with Unreal Engine, and happy creating!


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