Projectile FX in UE5 Niagara Tutorial

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Hi guys, I’m Asif Ali, and you’re watching CGHOW. In today’s video, I’ve created a simple attack effect where a character shoots projectiles. This is a basic effect that I will walk you through step by step. I’ll also show you how to download models, use animations, create composites, and link effects together. So, let’s dive right in. If you haven’t subscribed to my channel yet, please do so, and don’t forget to like, share, and comment. Also, follow me on Twitter—my handle is @CGHOW_.”


Main Content:

  1. Set Up Animation:
    • Start by downloading an animation from an example site.
    • Choose a character and an animation (for example, a fantasy animation).
    • Once the download is complete, import the animation into your project and create a new folder to store it.
    • When importing, make sure to check the “Exported Time” and select all materials for import.
  2. Create Composite and Setup Scene:
    • Create a new level and save it in the “Effects” folder.
    • Import the character’s animation, set the scene with appropriate lighting, and adjust the lighting to create the desired atmosphere.
    • You can adjust the lighting by duplicating light sources and setting one for shadows.
    • Use a movable light to prevent baking issues, and adjust the ground scale as needed.
  3. Create Niagara Effects:
    • Create a Niagara FX for the energy effect that emanates from the character’s hand.
    • Link the particle effect to a bone (like the middle finger) to follow the hand’s motion.
    • Adjust the size, lifetime, and brightness of the particles.
    • Add a smooth, soft initial scale for a gradual effect and adjust the particle lifetime for smooth fading.
    • For a glow effect, tweak the particle size, color, and intensity.
  4. Enhance the Effect:
    • Add extra elements like a light source to enhance the visual appeal, making the energy more prominent.
    • Apply a glow effect using the particle system, and adjust it based on the animation’s timeline.
    • Use tools like “Curl Noise” for particle movement to create more dynamic energy flows.
  5. Shooting Projectiles:
    • Duplicate the effect and modify it to create projectiles (balls or beams) shooting from the character’s hand.
    • Adjust the particle system to handle bursts and velocity in the right direction.
    • Create a “trail” effect by setting it to GPU for better performance.
  6. Final Tweaks:
    • Make sure to control particle sizes, spawn rates, and randomize effects for natural variations.
    • Add impact particles like smoke or streaks to enhance the realism of the projectile’s launch and impact.
    • Use a simple smoke effect for the projectile’s wake, adjusting size and color to fit the scene.
    • Modify particle behavior (such as scaling and alpha transparency) to ensure smooth transitions during gameplay.

Conclusion: “Now, you have a basic attack effect where the character shoots projectiles with glowing energy trails and impact effects. This tutorial covered a simple but powerful effect that you can expand upon for different uses in your games or projects.

If you enjoyed this tutorial, make sure to like, share, and comment with any questions you might have. Don’t forget to subscribe to the channel for more Unreal Engine VFX tutorials. Also, check out the description for the link to my Twitter. Thanks for watching, and I’ll see you in the next one!”

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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