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Tutorial: How to Create a Radar Effect in Unreal Engine Niagara VFX
[Intro]
Hi guys, I’m Ashif Ali, and you’re watching CGHOW. Don’t forget to subscribe and click the bell icon to get notifications for all my new videos. In this tutorial, we will create a radar effect from scratch using Unreal Engine’s Niagara VFX.
Step 1: Create a Ring Material
- Objective: To create the base ring for the radar effect.
- How:
- Start by creating a radial and subtracting another radial to form a ring.
- Adjust the radii to control the thickness.
- Connect a color to the material to define its appearance.
- Set up dynamic parameters for
Radius 1,Radius 2,Density 1, andDensity 2.
Step 2: Set Up Niagara Emitter
- Objective: Create a Niagara emitter with one particle.
- How:
- Use a burst of one particle and set the size to 100.
- Apply the ring material to the particle, adjusting its density and sharpness.
Step 3: Custom Alignment and Facing
- Objective: Ensure the particles align to the z-axis.
- How:
- Use the custom alignment and set the facing vector to the z-axis.
- Adjust the width to control how the particles expand.
Step 4: Add Multiple Particles
- Objective: Create multiple instances of the radar ring.
- How:
- Multiply the size and adjust the execution index to manage the positioning of each particle.
Step 5: Create the Line Materials
- Objective: Add vertical and horizontal lines to the radar effect.
- How:
- Duplicate the ring material, modify it for line display, and adjust its thickness.
- Set up dynamic parameters to randomize the rotation of these lines.
Step 6: Add Background and Base
- Objective: Create a darker background material for the radar.
- How:
- Duplicate the previous material and adjust the size and color for the base.
Step 7: Create the Indicator
- Objective: Add an indicator to the center of the radar.
- How:
- Duplicate the ring material and mask out the radial coordinates to form a small dot in the center.
- Use a dynamic parameter to fade it in and out.
Step 8: Add a Target Emitter
- Objective: Add a moving target that will represent points on the radar.
- How:
- Use a “Slender” shape for the target and adjust its radius and particle size.
- Apply a red color and make it fade in and out.
Step 9: Create Rotating Trail Effect
- Objective: Add a rotating trail to represent the radar sweep.
- How:
- Use the Taurus shape to create a rotating line.
- Adjust the rotation speed to match the radar sweep.
Step 10: Final Adjustments and Effects
- Objective: Fine-tune the effect to match your vision.
- How:
- Increase the spawn rate for more particles and ensure everything rotates properly.
- Use the angle and dynamic parameters to offset the positions.
[Conclusion]
This is a basic radar effect using Unreal Engine Niagara VFX. It’s a great starting point for creating more complex radar or scanning effects. I hope you learned something new today.
Thanks for watching! Keep learning, and I’ll see you in the next tutorial!


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