
In this tutorial your will learn how to make rain system in unreal engine Niagara. i will also show the process of exporting splash fluid mesh from Houdini to unreal engine with VAT (vertex animation texture)
Houdini Game Developement Tool: https://github.com/sideeffects/gamede…
Butterflies tutorial – https://youtu.be/6f5Mrr_OT6s
#cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara #unrealenginevfxtutorials
●Upload Your Tutorials/Work – https://cghow.com/
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Purchase Effect Package From Unreal engine Marketplace –
●Niagara Effects Pack – http://bit.ly/2LWgZTx
●Advanced Magical FX – http://bit.ly/2XQYyXL
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●Patreon – https://www.patreon.com/Ashif
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●Follow FB Page – https://www.facebook.com/cghow0/
●Join FB Group – https://www.facebook.com/groups/cghow/
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●Android App – http://bit.ly/2XUnhoR
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Playlists-
●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
●Unreal engine VFX Tutorials -http://bit.ly/2JNXyJZ
●Unity VFX Tutorials – http://bit.ly/2XNGlKz
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●Discussion & Help Forum – http://bit.ly/2Lo0Er7
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Video Summary: Rain Effect Using Houdini and Vertex Animation Textures in Unreal Engine
- Introduction:
- Ashif Ali, the creator behind CGHOW, presents a tutorial on creating a rain effect using vertex animation textures exported from Houdini into Unreal Engine.
- The rain effect simulates falling raindrops and dynamic splashes, with a focus on learning the export/import process using Houdini and Unreal Engine.
- Overview:
- The tutorial demonstrates how a splash effect was created in Houdini and imported into Unreal Engine using vertex animation textures. This includes material setup, particle system configuration, and using dynamic parameters for fine-tuning the visual effect.
Key Points:
- Creating the Splash in Houdini:
- The tutorial starts by showing a scene in Houdini, where a splash is animated.
- The process involves removing unwanted elements and preparing the mesh for export.
- Export Process:
- The splash effect is exported as a vertex animation texture using Houdini’s Vertex Animation Texture shelf tool.
- The texture and mesh are then prepared for Unreal Engine.
- Importing the Asset into Unreal Engine:
- In Unreal Engine, the mesh and texture are imported into a new folder.
- The material for the splash is set up using Unreal’s material editor, where the vertex animation texture is animated in real-time.
- Setting Up the Particle System:
- Raindrop Emitter:
- A basic particle system is created to simulate raindrops falling from the sky.
- The system uses a mesh for the raindrops, with a simple reflective material and physics parameters like gravity, random mass, and size to add realism.
- Splash Emitter:
- The splash effect is triggered when raindrops hit the ground using event generation in the particle system.
- Dynamic parameters like speed, opacity, and reflection are controlled to create variation in the splash behavior.
- Raindrop Emitter:
- Adjusting the Effect:
- The tutorial shows how to control various parameters in real-time, such as the speed and size of raindrops, the splash intensity, and animation speed for the vertex animation texture.
- A secondary emitter is added for additional splash effects, giving more variation to the rain’s appearance.
- Additional Effects:
- A butterfly effect is briefly demonstrated, showing how simple planar meshes and materials can create fluid, dynamic animations, like flying butterflies.
- Conclusion:
- The tutorial wraps up by summarizing the steps to create the rain effect using Houdini and Unreal Engine.
- Viewers are encouraged to experiment with different animations and textures to create their own effects.
Takeaway:
- By following this tutorial, viewers can learn how to integrate Houdini-generated vertex animation textures into Unreal Engine, creating dynamic and visually engaging effects like rain and splashes.
- The tutorial also emphasizes controlling particle behaviors and fine-tuning effects with dynamic parameters.


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