Ratchet & Clank: Rift Apart VFX in UE5 | Download Project Files

Download UE5 Project files from Patreon – https://www.patreon.com/posts/53669461
Reference – https://www.artstation.com/artwork/oAEL1O

Hi Guys in this video I am creating a simple prototype for effects used in Ratchet & Clank: Rift Apart where some enemy shooting projectiles on the player and the player has a shield that stops projectiles with some particle impact fx.

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Ratchet & Clank: Rift Apart VFX in UE5 | Download Project Files

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Tutorial Overview: Creating a Shield and Projectile Effect in Unreal Engine 5

Introduction
Hi, I’m Asif Ali, and you’re watching CGHOW! In today’s video, I’ll demonstrate how to recreate a cool shield and projectile effect inspired by Ratchet & Clank. This effect includes projectiles that enemies shoot at a character, with each shot colliding with a shield that the character activates. All credit for this reference goes to Roy, who created this VFX. I’ll show you a basic prototype of the effect in Unreal Engine 5, covering projectiles, collision events, and dynamic shield material creation.

Key Steps

  1. Setting Up the Project
    • Start with a third-person template in Unreal Engine 5.
    • Use simple cylindrical meshes as enemies.
    • Position four enemies around the character.
  2. Creating the Projectile
    • Duplicate a fountain effect, rename it, and replace the mesh with a sphere.
    • Set up a basic emissive material with a red color for the projectile.
    • Use a point attractor to direct projectiles toward the character, adjusting the attraction position dynamically based on character movement.
  3. Building the Shield
    • Create a shield mesh in Maya, shaping it with a cylindrical model and bending it for curvature.
    • Import the shield into Unreal Engine and create a transparent, emissive pink material with a subtle glow around the edges.
    • Attach the shield to the character’s camera, making it appear in front of the character.
  4. Adding Tail and Burst Effects
    • Add a trail effect using a ribbon trail with a bright color and adjust its width and lifespan.
    • Set up a collision-based burst effect for each projectile upon impact with the shield, including burst particle adjustments for visual impact.
  5. Enhancing the Shield Material
    • Add a frame to the shield using texture coordinates, depth fade, and an opacity mask.
    • Include a noise texture for a dynamic edge effect, masking out areas to keep the shield frame clear.

Additional Notes

  • Event-Based Effects: Use collision events to generate burst particles on impact.
  • Blueprint Tips: Create a Level Blueprint to manage projectile aim and rotation toward the character.
  • Customization: Experiment with color and size adjustments to match your desired look.

Watch the Full Tutorial
See the entire step-by-step process in the video! If you enjoy the tutorial, don’t forget to subscribe to CGHOW for more Unreal Engine VFX tutorials.

Tags: #UnrealEngine5 #ShieldEffect #ProjectileEffect #VFX #RatchetAndClank #CGHOW

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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