Ring in Unreal Engine 5.1 Niagara Tutorial | Download Files
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Video Title: Simple Ring Effect in Unreal Engine 5 Niagara Tutorial
Introduction:
Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, I created this simple effect. This is not exactly an effect but something that will help you learn how to control a single emitter. I’ll show you how I created this from scratch, so let’s dive into the tutorial!
Tutorial Breakdown:
FX.Torus shape location with a radius of 100 to spawn particles in a ring.Initial Mesh Rotation module and set it to Align to Vector, connecting it to the shape vector.m_ScaleCube and use the bounding box to scale the mesh along the X, Y, or Z axis.Object Position node and subtract the World Position to work with local space.Particle Color to manipulate the scale.Scratch Pad to control which particles are scaled based on their ID (e.g., every second particle can be made larger).Execution Index (0 to 23) helps control which particles should be affected.Lerp function to adjust the color or scale based on the particle ID, making every second particle brighter or larger.Closing:
I hope you enjoyed this simple trick. Thanks for watching, and remember to keep learning. Bye!
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