Baker in Unreal Engine 5.1 Niagara Tutorial | Download Files
This tutorial shows how to build a high particle count effect and bake it with the Niagara Baker into a low particle count version in Unreal Engine 5.1, and the project files are available to download.
Use it to keep complex effects looking great while saving performance, and see the related posts below for more texture and optimization workflows.
More texture workflows: Snowflake Texture · Particle Shapes with Age Curves · FX Texture in Photoshop
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Baker in Unreal Engine 5.1 Niagara Tutorial | Download Files
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Video Title: Creating Low-Particle Count Effects in Unreal Engine Niagara
Introduction:
Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, I’ll show you how to create a stunning effect with a high particle count and then bake it to a low particle count, while still maintaining the same cool look. On the left, we have around 40,000 particles, and on the right, just a maximum of 4-5 particles. Let’s dive into this tutorial!
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Tutorial Breakdown:
Fountain.Torus shape with a radius of 100.Curl Noise module, setting it to a value of 1000 or 500, and make it animated.Curl Noise module for more variation.Baker module to bake the simulation. Set the frame size to around 500 and choose the top view for perspective.Source Binding section, render out the final color, and the system will save a texture at the location where your FX is saved. This will be your sub-UV texture.Clip Book, and connect the time to animate the texture.Closing:
That’s it! You can see how using a high particle count effect and then baking it to a low particle count still creates the same cool result. Thanks for watching, and remember to keep learning. Bye!
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