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Sci-Fi Tunnel Follows Camera in UE4 Niagara Tutorial | Download Files
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Video Title: Creating a Sci-Fi Tunnel VFX with Camera-Facing Particles in Unreal Engine
Video Description:
Hi guys, I’m Asif Ali and you’re watching CGHOW! Today, we’re diving into creating a Sci-Fi Tunnel effect where the particles follow the camera, and even the emitter itself faces the camera. As you move the camera around, the tunnel reacts, ensuring the particles and emitter always face towards the viewer. This effect is achieved with Unreal Engine’s Niagara VFX and uses dynamic parameters for opacity control, alongside camera vector manipulation to direct particle movement.
In this tutorial, I’ll walk you through the steps of creating this effect from scratch, including material setup, emitter configuration, and how to make the particles follow the camera direction. If you haven’t subscribed to my channel yet, make sure to hit the subscribe button and ring the bell icon to receive notifications of future videos. Enjoy the tutorial, and don’t forget to like, comment, and share!
Key Points:
- Creating a camera-facing particle effect
- Using GPU for better performance
- Adjusting velocity based on camera distance
- Setting up the emitter to face the camera
- Material setup with dynamic parameters for opacity control
- Fixing common issues with camera follow and emitter behavior
Trendy Tags: #UnrealEngine #NiagaraVFX #SciFiTunnel #CameraFacingParticles #VFX #UnrealEngineTutorial #Particles #CameraFollowEffect #GamingVFX #VisualEffects #CGHOW
Additional Notes:
- If you encounter any issues with the particle or emitter behavior, make sure you’re using the correct camera vector and forward vector connections.
- Download the project files on my Patreon for a closer look at the working setup.
- This tutorial is for both beginners and intermediate users of Unreal Engine looking to expand their VFX knowledge.
Thanks for watching, and keep learning!


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