Shield FX in UE5 Niagara Tutorial | Download Files
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Shield FX in UE5 Niagara Tutorial | Download Files
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Hi guys, I’m Ashif Ali, and you’re watching CGHOW!
Today, I’m going to show you how I created this awesome shield effect in UE5 Niagara. If you haven’t subscribed to my YouTube channel yet, please do! And if you like this tutorial, don’t forget to like, share, and comment. You can also follow me on Twitter—my handle is @easier_, and the link is in the description. Let’s dive into this tutorial!
First things first—subscribe to my YouTube channel and click the bell icon so you never miss a new video notification!
Although this effect is already created, I’m going to walk you through the process again to help you understand it better. So, here’s what you’ll need: one mesh, one effect, a map, and a few materials.
Creating the Mesh: We’ll start by creating a curved mesh. Here’s how I do it in Maya:
Creating the Material: Now, let’s create the material. In UE5, I’ll create a new folder and material (M_ShieldTest) for this purpose.
Creating the Niagara Effect: Let’s now jump into the Niagara effect creation.
Now, if the particles are overlapping, adjust the radius of the Torus and increase its size until the particles form a complete hemisphere.
Adding Dynamic Parameters: For more control over the effect, I’ll use dynamic parameters:
Final Touches: Now, let’s add a reflective sphere to the center of the shield:
To make the sphere glow and adjust the gradient, create a curve in the dynamic parameters and use it to control the intensity of the glow.
For rotation effects, use a curve to make the particles rotate slightly outward as they move back.
Conclusion: And that’s how I created this shield effect! As always, feel free to tweak the values and settings to make it your own. If you liked this tutorial, leave a comment below, and don’t forget to subscribe. Thanks for watching—keep learning, and see you next time!
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