
Download – https://www.patreon.com/posts/75247006
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Simple Trick to Create this in UE 5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Video Transcript Breakdown:
Description:
In this tutorial, we walk through creating a triangle material in Unreal Engine and controlling particle behaviors in Niagara, using custom alignment, rotation, and ID-based manipulations for visual effects. This approach helps create intricate designs with triangles, applied in a dynamic and scalable manner for particle systems.
Key Points:
- Creating Triangle Material:
- Use texture coordinates (
Texture Coordinate) and apply a mask for gradient control. - For a straight V-shape, use a vertical gradient, and adjust with an absolute node for consistency in shape.
- Set up dynamic parameters for controlling top and bottom width of the triangle material.
- Use texture coordinates (
- Niagara Setup:
- Spawn particles just once using a burst emitter and ensure infinite life for particles.
- Position particles using
Shape Locationwith aTorusshape for controlled radial distribution.
- Custom Alignment and Rotation:
- Use
Custom Alignmentwith a fixed vector to ensure particles face a consistent direction. - For particle orientation toward a specific vector (center), use
Initial Match Orientationand align with the shape vector.
- Use
- Alternate ID and Rotation Adjustments:
- Use custom logic (Scratchpad) to alternate rotation values for particles (e.g., 90° and -90°).
- Modify particle behavior by using
Lerpto interpolate between values based on particle ID.
- Advanced Customization:
- Use particle color and size manipulation via custom IDs, enabling dynamic changes to both.
- Apply pivot adjustments for rotation and further tweak the alignment for more complex particle effects.
Trendy Tags:
- #UnrealEngine
- #NiagaraVFX
- #ParticleSystems
- #MaterialCreation
- #CustomAlignment
- #VFXTutorials
Additional Notes:
- Customizing particle systems with Niagara and using scratchpad to manipulate particle IDs is a powerful way to create dynamic effects with control over each particle’s behavior.
- Adjusting both particle rotation and alignment allows for complex visual designs, particularly useful for things like explosions, shields, or geometric patterns in games.


Leave a Reply