Smoothly Stop Rotation on Collision and face surface in UE5.2 Niagara Tutorial | Download Files
This tutorial shows how to make mesh particles rotate randomly, collide with a surface, then stop rotating and align to face it in Unreal Engine 5.2 Niagara, and the project files are available to download.
Use it for falling debris, scattered props and coins that need to land and rest naturally, and see the related posts below for more mesh particle techniques.
More mesh particle techniques: Curl Noise Mesh Rotation · Dissolve into Cubes · Random FX Spawn
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Smootly Stop Rotation on Collision and face surface in UE5.2 Niagara Tutorial | Download Files
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In this tutorial, Ashif Ali demonstrates how to create mesh particles in Unreal Engine that randomly rotate, collide with a surface, and then stop rotating while aligning to face the surface. This tutorial is perfect for adding dynamic, realistic particle interactions like falling objects or debris.
This technique is ideal for simulating objects like falling debris, toys, or scattered items in a game environment that need to collide and rest in a specific orientation.
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