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Snowflake Texture & Snowfall in Unreal Engine 5.1 Niagara Tutorial | Download Files
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Video Title: Creating Snowfall Texture in Niagara and Using It for Snow Effects
Introduction:
Hi guys, I’m Asif Ali, and you’re watching CGHOW. In this tutorial, I’ll show you how I created a snowfall texture directly in Niagara, rendered it out, and then used that texture to create a snow effect. Let’s get started!
If you haven’t subscribed to my YouTube channel yet, please subscribe. If you like this video, don’t forget to like, share, and comment.
Tutorial Breakdown:
- Creating the Snowflake Effect:
- Start by creating a new Niagara system, and name it
Snowflake. - Set the material to an additive sprite and delete the default settings.
- Add six or eight particles and set the loop to
Once. Set the particle life to infinite. - Use a
Torusshape for the location, set the handle to 0, and radius to 100. The particles should be randomly distributed. - Switch to direct distribution and use the execution index to spread particles.
- Start by creating a new Niagara system, and name it
- Customizing the Particle Appearance:
- Turn off the mass and set the size of the particles to 10.
- In the sprite renderer, enable custom alignment and custom facing vector. Change the alignment from
XtoZfor proper facing direction. - Set non-uniform size to stretch on one axis and turn off random rotation.
- Use the initial match orientation to make the particles face the center.
- Adding Rotation and Adjusting the Size:
- Apply a 90-degree rotation to the particles and decrease their size.
- Duplicate the emitter and adjust the rotation and size of the
Torusto create variations in particle spread.
- Creating Additional Layers:
- Continue duplicating emitters and adjust the size and rotation for each layer. Gradually reduce the size of the
Torusin each new emitter. - Adjust the sprite size and rotation for a more dynamic effect.
- Continue duplicating emitters and adjust the size and rotation for each layer. Gradually reduce the size of the
- Fine-Tuning the Snowflake Effect:
- For the final emitter, reduce the size of the
Torusand sprites, and set a subtle rotation to give a more natural look. - Rename the emitters according to their size or effect to keep track of the adjustments.
- For the final emitter, reduce the size of the
- Baking the Texture:
- To capture the texture, use the
Bakertool. In the baker settings, choose theFinal Colorfor source binding. - Set the frame dimension to 1×1, as this is not an animated texture.
- Bake the texture, and it will save to your directory.
- To capture the texture, use the
- Creating the Material for Snowfall:
- Create a material from the baked texture. You can use
Particle Colorto adjust the color and opacity, and set the translation and side. - Save the material and use it in your snow effect.
- Create a material from the baked texture. You can use
- Setting Up the Snowfall Effect:
- Create a new Niagara system for the snowfall effect and apply the material you just created.
- Use a
Box Locationfor the particles to fall from, set gravity to a low value (to simulate slow falling snow). - Add the
Custom Alignmentmodule with a custom facing vector and useAerodynamic Dragfor a more natural fall (covered in a separate tutorial).
- Randomizing the Snowfall Movement:
- Randomize the alignment and velocity to create different motion effects for the snowflakes.
- Increase the velocity on the Y-axis to give the snow a push, making it fall naturally.
- Copy and paste the module and make small adjustments to the size and speed for variation.
Closing:
That’s it! Now you have a nice snowfall effect created using a custom texture baked from Niagara. Thanks for watching, and keep learning! Bye!


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