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Video Title: Fluid Scattering Effect in UE5 | Complete Tutorial
Description: Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s tutorial, I’m going to show you how to create this fluid scattering effect in Unreal Engine 5. This fluid will scatter on a character from top to bottom, and then from bottom to top. It’s a cool effect that adds dynamic movement to your character. I’ll walk you through the entire process from scratch.
If you haven’t subscribed to my channel yet, please hit the subscribe button, like, share, and comment if you like the video. Let’s dive right into this tutorial!
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Steps to Create the Effect:
- Setting Up the Character:
- Drag your character into the scene.
- Position it under the zero F ops.
- Creating the Fluid System:
- Create a new Niagara system and enable the necessary plugin.
- Choose the new system from template and select the Fluid template.
- Open the particle system to preview the default particles.
- Emitter and Static Mesh Setup:
- In the Niagara emitter, replace the emitter location with the static mesh location of your character.
- Adjust the size and position of the fluid container to match the size of your character.
- Animating Fluid Scattering:
- Use the Region Mask to define where particles should spawn.
- You can use different shapes (Box, Sphere, etc.) to control the area of emission.
- Offset the mask from top to bottom and animate it over time.
- Set the particles to emit only the green ones (active) and kill the red particles (inactive).
- Adding Turbulence:
- To make the fluid look more natural, add turbulence to the fluid simulation. Increase the turbulence strength for more chaotic movement.
- You can tweak the settings to get the desired fluid behavior.
- Lighting the Effect:
- Since GPU particles can’t directly emit light, create a new CPU particle emitter and add a light source.
- Adjust the spawn rate and intensity of the light to illuminate the fluid effect.
Final Touches:
- Rendering Settings: Adjust the rendering parameters to make the fluid brighter or more realistic.
- Particle Speed: Control the speed of the particles to get the right flow and movement.
Once done, your fluid scattering effect should be complete and ready to go.
Additional Notes:
- I’ll be uploading the files for this effect on my Patreon. You can download and try it out for yourself!
Trendy Tags: #UnrealEngine #VFX #Niagara #FluidSimulation #UE5Tutorial #GameDev #VFXArtist
End of Video: Thanks for watching! Keep learning, keep creating, and don’t forget to share your work with the community.


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