Stylized Dissolve Material in UE5.3 Tutorial | Download Files

Stylized Dissolve Material in UE5

This tutorial shows how to create a stylized dissolve material in Unreal Engine 5.3 that dissolves objects and changes their color, and the project files are available to download.

Use it for spawn-in and death effects, teleports and burning objects, and see the related posts below for more dissolve and material effects.

More dissolve effects: Particles Dissolve Material · Material FX Tutorial · Magical Ring Material

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Stylized Dissolve Material in UE5 – VFX Tutorial

Transcript:

Hi guys, I’m Ashif Ali, and you’re watching CGHOW. In today’s video, I’ll show you how I created this cool stylized dissolve material. You can see how it dissolves and change its color using the Hue slider. I can also adjust the tiling and see how the effect transforms. It’s a very basic material, but looks amazing. Let’s get started with the tutorial!

Before we begin, don’t forget to subscribe to my YouTube channel and click the bell icon so you’ll receive notifications for all my new videos.


Step-by-Step Guide:

  1. Creating the Basic Material:
    • Start by creating a new material, let’s call it M_Dissolve.
    • For this material, I’ll be using a Noise Texture. I’ll connect it to the base color and adjust the tiling for the right level of detail.
    • Next, I’ll turn off the Turbulence to make the texture clearer, and adjust the contrast by setting the values to be between 0 and 1.
  2. Dissolve Effect:
    • To create the dissolve effect, I use the SmoothStep function. This helps in controlling the transition between the visible and dissolved parts.
    • Connect the result to the Opacity Mask to create the dissolve effect.
  3. Creating the Color Gradient:
    • I want the dissolve to have a color gradient. For example, the base color is dark blue, and the edges will dissolve into pink.
    • Using the Lerp node, I can blend between two colors. The dark color will be for the inside, and the lighter color for the outside.
  4. Adjusting the Color and Effect:
    • I can make the dissolve effect more interesting by adjusting the power and dividing the result by a small value to control how the color fades.
    • You can set these colors as parameters so that they can be easily tweaked, such as changing the pink to orange or green for variety.
  5. Adding Tiling:
    • To add tiling, I use the World Position node and multiply it by a Tile parameter. This allows me to adjust the tiling of the effect and control how it repeats across the surface.
    • You can easily change the tile parameter to get different effects depending on the size of your material.
  6. Final Color and Tiling Adjustments:
    • To make the dissolve effect look more refined, I use the two-sided option. This gives different colors for the inside and outside of the surface.
    • If the inside of the dissolve should be pink and the outside should be a different color, I can control this using the Lerp node again, adjusting the colors based on the inside and outside surfaces.
  7. Saving the Material:
    • After adjusting the colors, tiling, and dissolve settings, save the material. Now you have a stylized dissolve effect with customizable colors and tiling!

Final Words:

That’s how you create this stylized dissolve material in Unreal Engine. You can adjust the settings to match your needs, whether you’re dissolving objects with different colors or modifying the tiling for a unique look.

Thanks for watching! Keep learning, and I’ll see you in the next video. Bye-bye!

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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