Stylized Projectile in Unreal Engine 5.1 Niagara Tutorial

Stylized Projectile in Unreal Engine 5.1 Niagara Tutorial | Download Files

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Stylized Projectile in Unreal Engine 5.1 Niagara Tutorial | Download Files

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Video Title: Stylized Projectile Effect in UE 5.1 Niagara
Host Introduction:

  • Hi guys, I’m Ashif Ali and you’re watching CGHOW. Today, we’re going to recreate a stylized projectile effect in Unreal Engine 5.1 Niagara.

1. Material Creation (Stylized Effect):

  • Master Material Setup:
    • Start by creating a master material and an instance material.
    • Use a texture and manipulate it to create a pixelated look or layered effect.
  • Pixelating the Texture:
    • Multiply texture coordinates and apply a floor operation, which will round out the values and make the texture appear pixelated.
    • Adjust the tiling and panning to get a more dynamic look.
  • Opacity Mask:
    • Create an opacity mask to cut out the texture into layers.
    • Use a gradient to control the transition between these layers.
  • Adding Colors:
    • Blend three different colors (e.g., yellow, orange, red) to create a stylized effect.
    • Control the intensity of the gradient using a power parameter.
  • Instance Material:
    • Create an instance of the material and tweak parameters like tiling, opacity, and color blending to fine-tune the appearance.

2. Setting up the Particle System in Niagara:

  • Emitter Creation:
    • Create a new emitter and use a sphere mesh to emit particles.
    • Set the particle spawn rate to 10 and make the particles loop forever.
  • Particle Movement and Rotation:
    • Use the execution index to randomize the position of each particle.
    • Set random rotation along the Z-axis for a more dynamic, natural look.
  • Scaling the Particles:
    • Apply a non-uniform scaling to the particles, modifying the Z-axis over time with a curve.
    • Offset the particles so they move away from the center of the sphere.
  • Additional Customization:
    • Add curves to adjust the size and appearance of the particles, making them more stylized or conical.

3. Final Tweaks and Glow:

  • Glow Effect:
    • Add a glow effect to the particles to make them stand out.
    • Use a secondary emitter for the glow and adjust its size and alpha value.
    • Tweak the particle life and alpha to control the fading and appearance of the glow.
  • Adjustments:
    • Fine-tune the particle movement, scaling, and glow to match your desired aesthetic.
    • Make sure the glow and color are aligned for a seamless visual.

Conclusion:

  • This stylized projectile effect uses pixelation, layered textures, and dynamic particle behavior to create an engaging and visually appealing effect in Unreal Engine 5.1 Niagara.
  • The project files will be available on Patreon, allowing you to check out the full setup and customize it for your own needs.

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  • Don’t forget to subscribe and hit the bell icon for more tutorials. Thanks for watching, and keep learning!

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