Sword Charge in Unreal Engine 5 Niagara Tutorial

A futuristic glowing sword emitting blue energy, positioned next to a humanoid figure dressed in a sleek, white suit.

Learn how to create an awesome Sword Charge energy effect from scratch using Unreal Engine 5 and Niagara! ⚔️✨ In this tutorial, you’ll see how to set up sword mesh materials with custom masking, create glowing energy bursts, build dynamic particle layers, and add fine embers for a stylized charging VFX.

📌 What you’ll learn:
🗡️ Setting up a custom sword mesh inside Niagara
🎨 Fixing bad UVs using bounding box gradients and step masks
💡 Creating a stylized glowing material with Fresnel and panner noise
⚡ Building dynamic energy emitters with custom Sine animation
🌀 Layering cylinder location offsets, velocity, and curl noise
✨ Adding fine glowing energy motes for final polish

⏱️ Timestamps:
00:00 – Intro & preview
00:18 – Setting up the Niagara system & sword mesh
01:10 – Creating the sword glow material & fixing UVs
04:22 – Adding Fresnel edge glow & noise panning
07:00 – Using dynamic parameters for wipe control
07:35 – Creating the energy particle material
09:30 – Emitter setup: Cylinder location & alignment
10:45 – Adjusting particle size, velocity & trails
12:44 – Adding tiny glowing motes with curl noise
13:17 – Final result & wrap-up
🔗 Support & useful links:
🎓 Full VFX Course: https://youtu.be/DZnuHK1Wckc
💎 Patreon: https://www.patreon.com/Ashif
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⭐ Join YouTube Membership: https://www.youtube.com/cghow/join
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#UnrealEngine5 #Niagara #VFX #GameDev #UE5Niagara #SwordVFX #RealTimeVFX


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