
Download – https://www.patreon.com/posts/77095060
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Sword FX in UE5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Video Title: “Create Basic Sword Effect in Unreal Engine 5.1 Niagara”
Introduction:
- “Hi guys, I’m Ashif Ali and welcome to CGHOW. In today’s video, I’m going to create a very basic and simple sword effect in Unreal Engine 5.1 using Niagara. Let’s start the tutorial!”
- Reminds viewers to subscribe and click the bell icon for new video notifications.
Creating the Effect:
- The tutorial begins with setting up the effect in Niagara.
- Ashif uses a sword mesh from Quixel content and adds it to the scene, resizing it to make it more prominent.
- A “rock” mesh is also added to the scene to act as a background for the sword.
Lighting and Scene Decoration:
- The lighting in the scene is adjusted to focus on the sword. Ashif adds a spotlight and reduces the intensity to create the desired effect.
Adding Particle Effects:
- To create the sword’s trails, Ashif uses Niagara to create a particle system.
- A “fountain emitter” is created for spawning particles (ribbons) that will act as trails behind the sword.
- Adjustments are made to the emitter’s settings: spawn rate, velocity, and shape location.
- The ribbons are directed diagonally, with increased spawn rate and randomization applied.
- Ashif adds a “curl noise” for more natural movement and adjusts other parameters, such as the ribbon’s size, life, and velocity.
Finalizing the Particle Effects:
- A second emitter is used to create additional effects like sparks.
- The particles are made to align with the sword’s movement, adjusting velocity and size to suit the desired look.
- Ashif adds a glow effect to the sparks and adjusts the alpha and brightness.
Making Tweaks:
- Ashif fine-tunes the look of the sparks, adjusting the brightness and the life span of the particles to match the sword’s movements.
- The final effect is duplicated and positioned to create a more dynamic look.
Conclusion:
- “So that’s the basic sword effect. You can add more elements, but I think this is a good start for a simple sword effect using Niagara. Thanks for watching, keep learning, and see you in the next one!”


Leave a Reply