Sword Slash in UE5 Niagara Tutorial

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Sword Slash in UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
0:30 – Import Animation
0:44 – Create Level
0:57 – Create Level Sequencer
1:09 – Animation in Sequencer
3:16 – Slash Disk Material
7:10 – Slash Disk Emitter
10:14 – Link Sword with Animation
11:57 – Place FX at sword slash time and position
16:52 – Sparks Emitter
20:23 – Torus Material
21:31 – Torus Emitter
22:22 – Post Proces
22:39 – Fire Emitter

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Sword Slash VFX in UE5 Niagara

This tutorial shows how to create a dynamic sword slash with trails, sparks and timed sequencing in Unreal Engine 5 Niagara, and the project files are available to download.

Use it for melee combos and blade skills, and see the related posts below for more melee effects.

More melee effects: Blood Sickle FX · Sword Trail · Attack FX

Hi guys, I’m Asif Ali and you’re watching CGHOW. Today, I’ve created this sword effect in Unreal Engine 5 using Niagara. If you haven’t subscribed to my YouTube channel yet, please do so! If you like this video, don’t forget to like, share, and comment!

[Music]

First of all, make sure to subscribe to my channel and click on the bell icon, so you’ll receive notifications for all my new videos!


Creating the Sword Effect:

  1. I’ve downloaded an animation for this project and I’m importing it into Unreal Engine. Let’s save it in the same folder for better organization.
  2. Now, let’s create a new map and add a sequencer. You can also drag it directly in, and then set it to autoplay. Open the sequencer and drag the animation into it. Once you’ve done that, select the animation length and adjust it as needed.
  3. Let’s make the scene a little darker by adjusting the light. I’ll change the light’s intensity to about 0.2 to 0.5.
  4. Now, I’ll duplicate the light source to illuminate the scene from the other side, giving it a balanced look.

Creating the Effects:

  1. Let’s start with the disk material. I’ve created some disks in Maya with straight UVs. I’ll scale it down on the Z-axis and apply an aura texture to it.
  2. Next, let’s add a dynamic parameter for panning. We’ll use the append node to modify the X-axis, allowing us to move the texture as needed.
  3. I’ll mask the texture coordinates and apply the sine function, adjusting its intensity to focus on the center part of the texture. This creates the sharp edge we’re looking for.
  4. Now, we’ll multiply it with a noise texture for added detail and control the pan to give it movement.
  5. I’ll apply this to the particle color, set it to unlit, and enable two-sided rendering since we’re working with a mesh.
  6. Let’s save this and create a Niagara effect. Add a mesh renderer and use the disk mesh material we just created.

Setting up the Particle System:

  1. In the particle system, I’ll set the spawn to 1 and adjust the particle size and lifetime. Let’s add the dynamic parameter for the pan effect.
  2. I’ll increase the size and adjust the dissolve parameter to create a fading effect, giving the sword slash a smooth transition.

Sequencing the Sword Slash:

  1. Next, I’ll drag the sword static mesh into the sequencer and attach it to the character’s hand. I’ll adjust the size and positioning to make sure it fits perfectly.
  2. We’ll add the first sword slash at the right position and keyframe its appearance in the sequencer. Repeat this process for the second and third sword slashes, adjusting the timing and position as needed.

Finalizing the Effect:

  1. For the additional visual effects, we’ll add a ring particle with a burst behind it. I’ll adjust the scale and velocity to make the effect feel more dynamic.
  2. We’ll tweak the life and size of the particle system to make it look more natural.
  3. Finally, to enhance the appearance of the sword slash, I’ll add a material with noise and sine functions to ensure it looks great from any angle. I’ll also apply fire effects to give it a fiery touch.

Conclusion:

So that’s how you can create a dynamic sword slash effect using Unreal Engine 5’s Niagara system! Make sure to adjust the axis and timings for smooth animations. I hope you learned something new today! Thanks for watching, and keep learning! Bye!

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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