Toon Smoke in UE5.1 Niagara Tutorial | Download Files

Toon Smoke in UE5.1 Niagara Tutorial | Download Files

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Toon Smoke in UE5.1 Niagara Tutorial | Download Files

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Creating Stylized Stone Smoke in UE 5.1 – Tutorial

Hi guys, I’m Ashif Ali and you’re watching CGHOW. In today’s tutorial, I will guide you through creating a stone smoke effect in Unreal Engine 5.1. Let’s dive in!

Key Steps:

  • Step 1: Setting up the Niagara System
    • Create a new Niagara system and select the Fountain FX template.
    • Disable gravity and adjust linear velocity for upward motion.
    • Set spawn rate to 20 and randomize particle size (50-40).
  • Step 2: Adjusting Particle Life and Size
    • Change particle size to a random value.
    • Set particle life to 2 and use a curve for smooth transitions.
  • Step 3: Creating the Material for Smoke
    • Use a Noise Texture for opacity to simulate the dissolve effect.
    • Apply a Radial and Radius Exponent for distortion.
    • Use the Noise Texture to create a random dissolve pattern. Adjust the opacity with the dynamic parameter.
  • Step 4: Distorting the Radial Texture
    • Use texture coordinates and noise to distort the radial texture.
    • Add Append Vector to control the distortion on all sides.
  • Step 5: Adding Edge Effects
    • Use the Three-Color Blend for edge effects, isolating the green channel for a sharp, defined edge.
    • Adjust edge thickness and radius for more control.
  • Step 6: Dissolve and Final Adjustments
    • Use the Subtract and Multiply nodes to control the dissolve effect.
    • Tweak dissolve speed and texture tiling with dynamic parameters.
    • Add color and randomization for a natural feel.
  • Step 7: Final Touches
    • Apply final particle settings, including spawn rate, size, velocity, and gravity to finalize the look of the smoke.

Final Results:
You’ll have a dynamic, stylized stone smoke effect that’s great for any scene needing a natural yet dramatic environmental effect.


Tips:

  • Ensure the right balance between particle size and life to achieve realistic behavior.
  • Experiment with the dissolve speed and opacity settings for different styles of smoke.
  • Use dynamic parameters to allow more control over the material during gameplay.

Thanks for watching! Keep learning and stay tuned for more VFX tutorials on CGHOW.


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