UE5 | Dash FX in Unreal Engine 5.2 Niagara Tutorial

UE5 | Dash FX in Unreal Engine 5.2 Niagara Tutorial | Download Files

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UE5 | Dash FX in Unreal Engine 5.2 Niagara Tutorial | Download Files

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Hi guys, I’m Ashif Ali and you’re watching CGHOW. Today, I’ll show you how to create this Dash effect in Unreal Engine 5.2 using Niagara. Let’s get started!

[Music]

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Project Setup

I’ve set up this background and character animation in Unreal Engine. This running animation was downloaded from Mixamo. You can use the same animation by visiting Mixamo’s website. Here’s my sequencer, with a plane set up as the background texture, and the character animation is already added.

I’ve placed the camera here, so you can see everything through the camera view.

Adding the Dash Effect

Now, let’s add the dash effect. To create this, we’ll need ribbon trails and particles that follow the character. Let’s begin.

  1. Create the Trail MaterialFirst, I’ll create a material for the trail. I’ll name it “Trail Material.”I want it to look sci-fi, so I’ll use a noise texture. Let me find a suitable texture first.(Show texture search and selection)I’ve found the right material, and if you’re wondering how I created this texture, I have a separate tutorial on my channel for that. Just search for it on my YouTube channel.I’ll copy this material setup and paste it into the new trail material. Then, I’ll tweak it, making it a two-sided material and linking the nodes. We now have the basic ribbon effect.
  2. Adjust the Ribbon MaterialThe material is too bright, so I’ll reduce the brightness to 2 for now. This will be the tail of our ribbon, and we need a gradient to control how it fades out.I’ll add a mask and invert it to create a fading effect. This way, the tail of the ribbon will be more transparent than the head.I’ll multiply this gradient effect, and now the ribbon fades as it trails behind.For now, this is the basic look of the trail material.
  3. Set up Niagara ParticlesLet’s now move on to Niagara for the trail effect.I’ll create a Niagara emitter for the ribbon trail. I’ll set the emitter size to 50 for now, and ensure the particles are spawning from the correct place.The particles aren’t moving yet because there’s no velocity, so let me add velocity to the system.Now, you can see the trail is emitting, but we want the trail to follow the character. So, we’ll need another emitter for the source.
  4. Add the Source EmitterI’ll create a new emitter and link it to the character’s skeleton mesh. I’ll use the character’s bone as the emission point, so the particles will spawn directly from the body.For now, I’m using just 20 particles that will stick to the character’s body. This will make the ribbon effect follow the body movement.
  5. Connect the Source to the TrailNow, I’ll take the location of the source emitter and link it to the trail emitter, so the trail particles will spawn from the source emitter’s position.Next, I’ll add the persistent ID to the source emitter and set it to use the same ID as the ribbon trail. This way, the particles from the source will be tied to the ribbon particles.
  6. Adjust Particle ParametersI’ll adjust the size and brightness of the trail to make it more noticeable. Let’s make the line thickness 0.2, and brighten it a little. I’ll also use dynamic parameters to control the effect over time.I’ll tweak the ribbon to make it thinner and more noticeable at specific frames. You can add keys to control the visibility of the trail at certain frames.
  7. Tiling the TextureI’ll change the tiling of the texture to 2×2 to reduce stretching. Let’s make this a bit cleaner. If I increase the tiling to 5, we’ll get a more defined look for the ribbon.
  8. Fade and Color ControlNow I’ll control the color and fading of the trail. I’ll use the particle color to fade the ribbon over time, and make sure it’s not too intense.I’ll also tweak the direction and offset of the trail to make the spacing look more natural.
  9. Add Glow and Additional EffectsFinally, I’ll add a subtle glow to the character using a blue particle effect. This will make the trail stand out even more against the background.I’ll reduce the brightness slightly so it’s not overwhelming, but still adds that sci-fi glow.You can also adjust the ribbon weights to scale the trail down gradually.
  10. Final Adjustments and KeyframesI’ll copy the trail emitter, adjust the life to 1, and make it a bit brighter for additional emphasis.With this setup, you now have a dynamic, sci-fi dash trail effect!

Conclusion

That’s it! You now know how to create this cool dash effect in Unreal Engine 5.2 using Niagara. I hope you enjoyed this tutorial!

Don’t forget to like, subscribe, and click the bell icon for more tutorials. See you next time!


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