
Eyeball Material in UE5
This tutorial shows how to create a procedural eyeball material in Unreal Engine 5.2, and the project files are available to download.
Use it for creatures, horror props and magical orbs, and see the related posts below for more material effects.
More material effects: Sci-Fi Material · Magic Material FX · Liquid ORB Material
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Creating an Eyeball Material in UE 5.2
Intro:
- Hi guys, I’m Ashif Ali, and welcome to another tutorial! Today, I’m creating an eyeball material in Unreal Engine 5.2, and you’ll learn how to customize the eye color and create a blinking effect. You can find the project file on my Patreon.
- First, make sure to subscribe to my YouTube channel and click the bell icon to get notifications for future videos.
Tutorial:
- Creating the Eyeball Material:
- Start by creating a new material named “Eyeball.”
- Use a sphere as the base mesh for the eyeball.
- Import a blur noise texture and adjust its settings to create a basic eyeball texture with a black circle in the middle.
- Sharpen the texture using
SmoothStepand tweak its maximum and minimum values.
- Masking and Coloring:
- Apply a mask to create the sharp edge for the black part of the eye and adjust the size using the
SmoothStepfunction. - Add a gradient and mask it with the spherical coordinates to control the black and white areas.
- Use a parameter to change the eye color (for example, blue).
- Apply a mask to create the sharp edge for the black part of the eye and adjust the size using the
- Creating the Blink Effect:
- Add a gradient for the blinking effect using texture coordinates and the
Sinefunction. - Mask the gradient to only apply to one side of the eye (top or bottom).
- Animate the blinking effect by multiplying the time with the blink mask, adjusting its speed using a scalar value.
- Add a gradient for the blinking effect using texture coordinates and the
- Fine-Tuning the Material:
- Adjust the blink speed and size using parameters, and connect it to the eye texture.
- Use
Powerto adjust the sharpness of the blink, making the transition smoother. - Apply additional noise for a more dynamic look, and use the
Vertex Normalto add some detail.
- Specular and Redness Effects:
- Add a specular highlight to the eye to make it shine more realistically.
- Use
SmoothStepandNoiseto add some redness around the eye’s edges to simulate irritation or veins.
- Pulsing Effect for the Eye:
- Add a subtle pulsing effect to the eyeball while it blinks, using a
TimeandSinefunction. - Adjust the pulse speed and intensity to make it feel natural.
- Add a subtle pulsing effect to the eyeball while it blinks, using a
- Final Adjustments and Rendering:
- Once satisfied with the look, save the material and apply it to the sphere mesh.
- Create an instance of the material and adjust parameters like color, blink speed, and specular intensity in real time.
Outro:
- The eyeball material is now ready with a customizable color, blinking effect, and additional pulsing. Save the material and instance, and you can make further tweaks in the editor.
- Thanks for watching, and keep learning!


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