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UE5 | Eyeball Material in Unreal Engine 5.2 Tutorial | Download Files
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Creating an Eyeball Material in UE 5.2
Intro:
- Hi guys, I’m Ashif Ali, and welcome to another tutorial! Today, I’m creating an eyeball material in Unreal Engine 5.2, and you’ll learn how to customize the eye color and create a blinking effect. You can find the project file on my Patreon.
- First, make sure to subscribe to my YouTube channel and click the bell icon to get notifications for future videos.
Tutorial:
- Creating the Eyeball Material:
- Start by creating a new material named “Eyeball.”
- Use a sphere as the base mesh for the eyeball.
- Import a blur noise texture and adjust its settings to create a basic eyeball texture with a black circle in the middle.
- Sharpen the texture using
SmoothStepand tweak its maximum and minimum values.
- Masking and Coloring:
- Apply a mask to create the sharp edge for the black part of the eye and adjust the size using the
SmoothStepfunction. - Add a gradient and mask it with the spherical coordinates to control the black and white areas.
- Use a parameter to change the eye color (for example, blue).
- Apply a mask to create the sharp edge for the black part of the eye and adjust the size using the
- Creating the Blink Effect:
- Add a gradient for the blinking effect using texture coordinates and the
Sinefunction. - Mask the gradient to only apply to one side of the eye (top or bottom).
- Animate the blinking effect by multiplying the time with the blink mask, adjusting its speed using a scalar value.
- Add a gradient for the blinking effect using texture coordinates and the
- Fine-Tuning the Material:
- Adjust the blink speed and size using parameters, and connect it to the eye texture.
- Use
Powerto adjust the sharpness of the blink, making the transition smoother. - Apply additional noise for a more dynamic look, and use the
Vertex Normalto add some detail.
- Specular and Redness Effects:
- Add a specular highlight to the eye to make it shine more realistically.
- Use
SmoothStepandNoiseto add some redness around the eye’s edges to simulate irritation or veins.
- Pulsing Effect for the Eye:
- Add a subtle pulsing effect to the eyeball while it blinks, using a
TimeandSinefunction. - Adjust the pulse speed and intensity to make it feel natural.
- Add a subtle pulsing effect to the eyeball while it blinks, using a
- Final Adjustments and Rendering:
- Once satisfied with the look, save the material and apply it to the sphere mesh.
- Create an instance of the material and adjust parameters like color, blink speed, and specular intensity in real time.
Outro:
- The eyeball material is now ready with a customizable color, blinking effect, and additional pulsing. Save the material and instance, and you can make further tweaks in the editor.
- Thanks for watching, and keep learning!


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