
Stylized Dust Slide VFX in UE5 Niagara
This tutorial shows how to create a stylized dust trail for sliding characters in Unreal Engine 5.2 Niagara, and the project files are available to download.
Use it for slides, landings and dashes on the ground, and see the related posts below for more dust and smoke effects.
More dust effects: Ambient Dust · Crawling Dust Fluid · Dash FX
Download – https://www.patreon.com/posts/84804543
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Video Introduction:
- Host Introduction: “Hi guys, I’m Ashif Ali, and welcome to CGHOW. In this tutorial, I will show you how to create stylized dust effects in Unreal Engine 5.2 using Niagara.”
- File Availability: “You can find this file on my Patreon.”
Tutorial Overview:
- Set Up: The scene includes an animated character (from a marketplace like Mixamo) and a stylized background. The goal is to add stylized dust that interacts with the character’s movement.
Step-by-Step Process:
- Creating the Material:
- You start by creating a radial fade material for the dust effect.
- Apply a noise texture and use the SmoothStep function to adjust the sharpness and fading of the dust.
- The material uses dynamic parameters to control sharpness and fading, with controls for the noise texture and tiling to randomize the pattern.
- Creating the Niagara Effect:
- Create a new Niagara effect and apply the material to the particles.
- Use the character’s skeleton to attach the dust effect to the character’s leg (left or right) during the animation.
- Adjust gravity, size, velocity, and other parameters to fit the animation.
- Fine-Tuning the Effect:
- Randomize particle size, color, and tiling to add variety and make the dust feel more natural.
- Use a Life Cycle setting to stop particle spawning when the character stops moving.
- Customize the panning and rotation for more randomness.
- Adding More Dust Effects:
- Duplicate the particle system to add additional dust for other body parts, such as the knee or foot.
- Adjust colors, size, and gravity for the new dust systems to match the original effect.
- Step Dust Effect:
- Create a step dust effect by duplicating the existing dust particle system.
- Adjust velocity, particle shape, and life to create dust that appears when the character moves.
- Use Point Velocity for the movement direction and adjust the size for each step.
- Fine-Tuning:
- Adjust the size and shape of the particles for better visibility.
- Ensure that the particles behave naturally and fade over time to enhance the stylized look.
Ending:
- Final Check: Ensure the dust effect looks realistic and reacts properly with the character’s movements.
- Closing Statement: “Thanks for watching, keep learning, and bye bye!”


Leave a Reply