UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial

UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial | Download Files

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UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial | Download Files

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Video Introduction:

  • Host Introduction: “Hi guys, I’m Ashif Ali, and welcome to CGHOW. In this tutorial, I will show you how to create stylized dust effects in Unreal Engine 5.2 using Niagara.”
  • File Availability: “You can find this file on my Patreon.”

Tutorial Overview:

  • Set Up: The scene includes an animated character (from a marketplace like Mixamo) and a stylized background. The goal is to add stylized dust that interacts with the character’s movement.

Step-by-Step Process:

  1. Creating the Material:
    • You start by creating a radial fade material for the dust effect.
    • Apply a noise texture and use the SmoothStep function to adjust the sharpness and fading of the dust.
    • The material uses dynamic parameters to control sharpness and fading, with controls for the noise texture and tiling to randomize the pattern.
  2. Creating the Niagara Effect:
    • Create a new Niagara effect and apply the material to the particles.
    • Use the character’s skeleton to attach the dust effect to the character’s leg (left or right) during the animation.
    • Adjust gravity, size, velocity, and other parameters to fit the animation.
  3. Fine-Tuning the Effect:
    • Randomize particle size, color, and tiling to add variety and make the dust feel more natural.
    • Use a Life Cycle setting to stop particle spawning when the character stops moving.
    • Customize the panning and rotation for more randomness.
  4. Adding More Dust Effects:
    • Duplicate the particle system to add additional dust for other body parts, such as the knee or foot.
    • Adjust colors, size, and gravity for the new dust systems to match the original effect.
  5. Step Dust Effect:
    • Create a step dust effect by duplicating the existing dust particle system.
    • Adjust velocity, particle shape, and life to create dust that appears when the character moves.
    • Use Point Velocity for the movement direction and adjust the size for each step.
  6. Fine-Tuning:
    • Adjust the size and shape of the particles for better visibility.
    • Ensure that the particles behave naturally and fade over time to enhance the stylized look.

Ending:

  • Final Check: Ensure the dust effect looks realistic and reacts properly with the character’s movements.
  • Closing Statement: “Thanks for watching, keep learning, and bye bye!”

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