Unreal Engine Magical Star Effect in Niagara

Unreal Engine Magical Star Effect in Niagara
Unreal Engine Magical Star Effect in Niagara
Unreal Engine Magical Star Effect in Niagara

In this tutorial you will learn how to create Magical Star Effect in Niagara in unreal engine. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)

#unrealenginevfxtutorials #cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara

●Upload Your Tutorials/Work – https://cghow.com/
…………………………………………………………………………………………………………
Purchase Effect Package From Unreal engine Marketplace –
●Niagara Effects Pack – http://bit.ly/2LWgZTx
●Advanced Magical FX – http://bit.ly/2XQYyXL
……………………………………………………………………………………………………………………………………
●Patreon – https://www.patreon.com/Ashif
……………………………………………………………………………………………………………………………………

●Follow FB Page – https://www.facebook.com/cghow0/
●Join FB Group – https://www.facebook.com/groups/cghow/
……………………………………………………………………………………………………………………………………
●Android App – http://bit.ly/2XUnhoR
……………………………………………………………………………………………………………………………………
Playlists-
●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
●Unreal engine VFX Tutorials -http://bit.ly/2JNXyJZ
●Unity VFX Tutorials – http://bit.ly/2XNGlKz
……………………………………………………………………………………………………………………………………
●Discussion & Help Forum – http://bit.ly/2Lo0Er7
……………………………………………………………………………………………………………………………………

Unreal Engine Magical Star Effect in Niagara

In this tutorial, I’m going to show you how I created a Magical East Star Effect with three color variations (purple, red, and green). This effect consists of a central starship, rotating rings, sparkles, and rays that all combine to create a mesmerizing, magical visual effect. Let’s dive in and explore how I built this effect step by step!


Key Notes:

  • Starship Emitter:
    • The starship is the core of the effect, where a star mesh is created and eroded over time.
    • The mesh uses a gradient that is controlled by a dynamic parameter to create the eroding effect as the star shrinks or fades.
    • A noise texture is used to add some variation to the star as it appears, creating a distorted effect during its creation.
    • Rotation on the X-axis is used to ensure the star is flat, with a mesh renderer applied for the star’s material.
  • Ring Emitters:
    • The rings are created by duplicating the starship mesh and applying a planar mesh with a different material for each ring.
    • The size of the rings increases or decreases over time, creating a scaling animation as they appear and disappear.
    • The color of the rings is yellow, but you can change it based on your needs.
    • Several variations of the rings are created by duplicating and changing the size of the rings, resulting in a layered effect.
  • Rays Emitter:
    • Rays are created using a planar mesh and a rotating texture that fades and scales over life.
    • The rays are animated to rotate and gradually fade out using a color gradient from yellow to red, adding depth and motion to the effect.
  • Sparkles Emitter:
    • Sparkles are spawned using a burst system with three particles emitted at once.
    • The sparkles have a random life and random movement along all axes, with curl noise added to introduce some randomness in the movement.
    • This adds a twinkling effect around the star and the rings to enhance the magical look.
  • Background and Color Variations:
    • I duplicated and rotated the effect in the viewport to place it in different locations.
    • Colors can be changed at will, with options like purple, red, or green, and you can also use randomized colors for a more dynamic look.
    • The black background is created by using a black version of the rays mesh, which is duplicated and modified to complement the overall effect.

Customization Tips:

  • Color Variations: You can easily change the color gradient of the rings, star, and rays to create different magical looks.
  • Shape Variations: Although I used a planar mesh for the star and rings, you can experiment with other shapes, like spheres or custom meshes, to give the effect a unique style.
  • Additional Elements: Feel free to duplicate the existing emitters to add more layers or adjust their behavior to create even more complex variations of the effect.

Trending Tags:

  • #UnrealEngine
  • #NiagaraVFX
  • #MagicalEffect
  • #VFXTutorial
  • #ParticleEffects
  • #EnergyEffects
  • #StarEffect
  • #NiagaraSystem
  • #VisualEffects
  • #UnrealEngineTutorial

Final Thoughts:

This Magical East Star Effect in Unreal Engine Niagara is simple yet powerful. By combining star meshes, ring particles, and sparkles, you can create a mystical and eye-catching effect. Feel free to tweak the colors and emitter properties to personalize the effect for your own projects!

Thanks for watching! If you have any questions or suggestions, feel free to comment below. Don’t forget to subscribe, like, and share this video with others. Keep experimenting, and as always, keep learning!


Discover more from CGHOW | Ashif Ali

Subscribe to get the latest posts sent to your email.

2 responses to “Unreal Engine Magical Star Effect in Niagara”

  1. Can you example the star mesh’s UV layout ? This part is a bit confused

    1. sorry,i’m a beginner in engine vfx. I know maybe there’s a uv panner effect in the star’s disappear to
      Appear ,but i don’t know how to create the mesh and layout the UV

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from CGHOW | Ashif Ali

Subscribe now to keep reading and get access to the full archive.

Continue reading