Wave in UE5 Niagara Tutorial | Download Files

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Wave in UE5 Niagara Tutorial | Download Files

hi, guys today I have created this beach wave scene in ue5 niagara. I have taken references from Twitter that I am mentioning in the video also. I created two mater materials one for animated waves and one for sand and blue water in the base.

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Video Title:
How to Create a Beach Wave Effect in UE5 Niagara (Sprites & Mesh)

Introduction:
Hi guys, I’m Asif Ali, and you’re watching CGHOW! Today, I’ll show you how I created a beach wave effect in UE5 Niagara using sprites and a mesh. The reference effect looks great, and I’ve tried to recreate it as closely as possible. The texture and mesh models can be customized further, but this tutorial will give you a solid idea of how to approach this effect. Let’s dive in!

Before We Start:
Please subscribe to my YouTube channel and click the bell icon so you’ll never miss an update. Let’s get started!


Steps to Create the Beach Wave Effect in UE5 Niagara:

  1. Create a New Folder and Set Up the Materials:
    • First, create a folder for your project. I will also provide the download link for the files you need.
    • To start, make a material for the wave effect. I’ll show you how to set up the material, with a texture and gradient mask.
  2. Wave Material Setup:
    • Use a texture (you can choose any texture you want), and apply a gradient mask using the red channel. You can adjust values by multiplying it with a floor node.
    • Use the saturate node to make the gradient values between 0 and 1, which helps remove unwanted colors.
    • Add an offset and adjust the wave’s width with a power node.
  3. Wave Movement and Distortion:
    • To animate the wave, I use dynamic parameters for controlling movement. You can animate the width, offset, and distort the wave’s front using noise textures.
    • The key here is using the “distort” parameter, which allows you to distort the wave’s front edge, giving a more natural look.
  4. Texture Rotation and Customization:
    • If you need diagonal waves instead of straight waves, use the custom rotator node. Adjust the angle for the rotation to get the right direction for your wave.
    • You can also control tiling and distortion in the texture.
  5. Background and Color Setup:
    • For the sand background, create a new material and apply two colors to represent the sand (e.g., light brown and yellow). You can also add radial exponent to create a smooth color transition.
    • Adjust tiling and gradient for more realistic color variation.
  6. Adding Waves to the Background:
    • For more dynamic background waves, apply noise texture and adjust the tiling before the custom rotator.
    • Use the append and multiply nodes to get the right wave effect.
  7. Round Corners and Final Adjustments:
    • To create round corners, use the texture coordinate node and mask it with a sine wave function.
    • Use a step node to control the edges and create a rounded effect.

Emitter Setup:

  1. Particle Spawning:
    • For the particle emitter, I set the spawn rate with random delays for variation. The life cycle of particles is random between 0 to 5 seconds.
  2. Dynamic Parameters for Control:
    • Use dynamic parameters to control the tiling, distortion, pan, dissolve, and wave size. These parameters allow you to create variations in each wave’s movement.
  3. Final Material and Texture Setup:
    • The final setup involves duplicating the emitter and tweaking the material with custom rotators, color masks, and noise for variation in the waves.
    • The round corner effect is achieved using texture coordinates, sine waves, and masks for edge control.

Conclusion:
This beach wave effect is quite customizable. By adjusting the texture, parameters, and noise settings, you can create a variety of wave effects. While my effect isn’t perfect and doesn’t match the reference entirely, you should now have a good understanding of how to approach this effect in UE5 Niagara.

If you have any questions, feel free to leave a comment below! Don’t forget to like, share, and subscribe for more tutorials. Thanks for watching, and keep learning!


Key Points (In Bold):

  • Material Setup – Use gradient mask and texture.
  • Wave Animation – Animate parameters using dynamic parameter nodes.
  • Noise Distortion – Add noise for wave front distortion.
  • Texture Rotation – Rotate texture for diagonal waves.
  • Background Setup – Use two colors for sand and adjust tiling.
  • Round Corner Effect – Mask texture coordinates for rounded corners.
  • Particle Spawning – Set random delays for particle variations.
  • Dynamic Parameters – Use for fine control over wave effect parameters.

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Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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