Blade FX in UE5 Niagara Tutorial

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Hi guys, I’m Asif Ali, and today we’re going to create a Ladyfing effect in Unreal Engine 5 Niagara. If you haven’t subscribed to my channel yet, please subscribe, and if you like this video, don’t forget to like, share, and comment. Let’s dive into this tutorial!

[Music]

Step 1: Subscribe to my YouTube channel and hit the bell icon to get notifications about my latest videos.


Creating the Material:

Let’s start by creating a material for this effect. While there are many ways to do it, I’ll be using a sprite card rather than a mesh.

  1. Creating the Radial Sprite:
    • Start by adding a radial sprite.
    • Set the density to around 5 or 20, and reduce the radius to 0.4 for a sharper look.
  2. Cutting the Radial:
    • Copy the radial and set its density to 5 (or adjust as necessary).
    • Use a subtract operation to cut from the original radial.
  3. Adjusting the Shape:
    • Set the center position with values like 0.5 and 0.5 (default) and adjust the X position to 0 for better placement.
    • Set the radius to about 0.4 and adjust it further to get the desired shape.

Creating Parameters for the Material:

  1. Add parameters for Radius 1 (R1), Density 1 (D1), and Center Position.
  2. Adjust the parameters for better control by using Vector4 for center position and mask to get the correct vector2.
  3. Adjust the values for Radius 2 (R2) and Density 2 (D2) as needed.

Adding Texture:

  1. Use a texture (like the aura texture) to add effects:
    • Use Texture Coordinates to manipulate the texture and apply tiling.
    • Multiply the texture coordinates by Tiling X and Tiling Y.
  2. Add Panning:
    • Use Panning with values like X = 1 and Y = 0 for movement.

Final Touches:

  • Apply a Saturate node and adjust values to fine-tune the effect.
  • You can use Smooth Step to create soft edges for the effect.
  • You may also multiply the texture values to adjust the intensity.

Creating the Niagara Effect:

  1. Creating a Particle System:
    • In Niagara, spawn just one particle and set it to Live Forever for continuous effect.
    • Set a size and no random rotation to maintain consistency.
    • Adjust the particle color to something like yellowish to create the glowing effect.
  2. Custom Alignment:
    • Set Custom Alignment with a mesh orientation. Align the sprite on the X-axis and rotate it by 90 degrees to ensure it faces correctly.
  3. Creating Layers:
    • Duplicate the system for multiple layers, adjusting radius, density, and tiling for each layer.
    • For each layer, adjust the speed and size to create a depth of effect.
    • You can use different colors like orange, red, or black for varying layers.

Final Adjustments:

  • Tweak the tiling, density, and panning to achieve the desired visual.
  • You can also adjust the minimum and maximum values for more dynamic results.

Additional Effects:

  • Add a velocity to one of the layers, making it move along the Y-axis with a value like 20.
  • Use fade-out to make particles gradually disappear over time, creating a smooth transition effect.

Conclusion:

And that’s it! You’ve now created a multi-layered, dynamic Ladyfing effect using Niagara in Unreal Engine 5.

Thanks for watching! Keep experimenting with these effects and have fun with your VFX creations!

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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