Card Projectile FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
This tutorial shows how to create a flying card projectile with a burning trail in Unreal Engine 5.2 Niagara, and the project files are available to download.
Use it for card-throwing heroes, magic attacks and ranged abilities, and see the related posts below for more card and projectile effects.
More card effects: Card Dissolve FX · Card Spin FX · Projectile Tutorial
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Card Projectile FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
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Video Title: Card Projectile Effect in Unreal Engine 5.2 Niagara Tutorial
Transcript:
Hi guys, I’m Ashif Ali and welcome to this tutorial. Today, we’re going to create a card projectile effect in Unreal Engine 5.2 using Niagara. As always, you can find the project file on my Patreon. Let’s dive into it!
[Music]
Before we get started, make sure to subscribe to my YouTube channel and click the bell icon so you don’t miss out on future tutorials. Thanks for your support!
We’ll begin by creating a material for the card. I have a texture with an Alpha cutout that we’ll use.
Once done, save the material and disable any unnecessary settings like post-processing to keep it clean for now.
Now, let’s align the card. We’ll use a custom alignment vector to control the orientation. Set it to X-axis for the default alignment.
Tip: Increase the temperature value (e.g., 4000) to get the black body effect and adjust the power node to control the intensity of the fade.
Now let’s fine-tune the temperature and opacity.
Next, we can add some extra effects like sparks or additional motion.
You can also add sine wave movement to the card to give it a more dynamic floating effect. Use a custom sine wave on the Y-axis for a subtle, oscillating motion.
To make the card look more realistic, apply some masking and fading effects to the trail material. You can invert the texture coordinates for the fading effect on the card.
And that’s it! We’ve created a dynamic card projectile effect in Unreal Engine 5.2 with Niagara. If you want to explore more, feel free to download the project file from my Patreon.
Thanks for watching, and don’t forget to like, share, and subscribe. Keep learning, and I’ll see you in the next tutorial!
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