Card Projectile FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
Download – https://www.patreon.com/posts/86692831
Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Card Projectile FX in Unreal Engine 5.2 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/
Video Title: Card Projectile Effect in Unreal Engine 5.2 Niagara Tutorial
Transcript:
Hi guys, I’m Ashif Ali and welcome to this tutorial. Today, we’re going to create a card projectile effect in Unreal Engine 5.2 using Niagara. As always, you can find the project file on my Patreon. Let’s dive into it!
[Music]
Before we get started, make sure to subscribe to my YouTube channel and click the bell icon so you don’t miss out on future tutorials. Thanks for your support!
We’ll begin by creating a material for the card. I have a texture with an Alpha cutout that we’ll use.
Once done, save the material and disable any unnecessary settings like post-processing to keep it clean for now.
Now, let’s align the card. We’ll use a custom alignment vector to control the orientation. Set it to X-axis for the default alignment.
Tip: Increase the temperature value (e.g., 4000) to get the black body effect and adjust the power node to control the intensity of the fade.
Now let’s fine-tune the temperature and opacity.
Next, we can add some extra effects like sparks or additional motion.
You can also add sine wave movement to the card to give it a more dynamic floating effect. Use a custom sine wave on the Y-axis for a subtle, oscillating motion.
To make the card look more realistic, apply some masking and fading effects to the trail material. You can invert the texture coordinates for the fading effect on the card.
And that’s it! We’ve created a dynamic card projectile effect in Unreal Engine 5.2 with Niagara. If you want to explore more, feel free to download the project file from my Patreon.
Thanks for watching, and don’t forget to like, share, and subscribe. Keep learning, and I’ll see you in the next tutorial!
https://youtu.be/5SecDek0mCE ⚡ Turn Simple Grid into Electric Shock Cage VFX | Unreal Engine 5 Niagara…
https://youtu.be/0LoCTT7OJPs In this Unreal Engine 5 tutorial, you’ll learn how to create a stylized glowing…
https://youtu.be/OTSeWn2JGEA Learn how to create a vibrant Fantasy Magic Rainbow Spline VFX in Unreal Engine…
https://youtu.be/hW05dCOaeEg Learn how to upgrade flat, boring laser beams into realistic, glowing volumetric FX using…
https://youtu.be/Ja1dA83sJYQ Learn how to create a stylized light streak material in Unreal Engine 5 and…
Learn how to build a broken electric fuse box and wire sparks effect in UEFN…