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UE5 | Lightning Dash Effect in Unreal Engine 5.3 Niagara Tutorial
Video Introduction:
- “Hi guys, I’m Ashif Ali, and you’re watching CGHOW. In today’s video, I’ll show you how to create a lightning dash effect using Unreal Engine 5.3 Niagara. As always, you can find this file on my Patreon. So, let’s get started!”
Pre-Tutorial Reminder:
- “Before we dive in, don’t forget to subscribe to my channel and click on the bell icon, so you’ll receive notifications for all new videos.”
Setting Up the Project:
- “Let’s begin by creating a new level and saving it. I’ll call this ‘Dash Li’ and save it in a folder named ‘Dash.’”
- “I’ll make the ground a little darker and set the lighting. Next, I’ll search for the ‘Dashing’ map. Now, let’s set up the third-person template. If you don’t have it, go to ‘Windows’ and select ‘World Settings,’ then add the third-person template to your project.”
Adding the Character:
- “Now that we have the character, let’s go to the blueprint. I’ll edit the blueprint and add the Niagara particle to the character’s mesh.”
- “I’ll adjust the settings so the particles appear on the surface of the character, and adjust their color to red for better visibility.”
Creating the Lightning Effect:
- “Next, I’ll adjust the particle size, reduce the life span, and modify the spawn rate.”
- “For the lightning particles, I’ll switch to using the Ribbon module instead of the default particles. This allows us to create a more trail-like effect.”
- “I’ll tweak the width and life span of the ribbon to make it look more like lightning.”
Setting Up the Dash Behavior:
- “To make the dash effect more dynamic, I’ll implement time dilation. When I press the shift key, time will speed up, and when I release it, everything returns to normal speed.”
- “I’ll also adjust the camera to create a slight delay when the dash happens, enhancing the visual impact.”
Particle Behavior and Tweaks:
- “I’ll adjust the particle motion to make the lightning feel more alive, with some random jitter and a slight curl noise effect.”
- “Let’s add some light to the particles for added realism, but we won’t make it too intense.”
- “When the character is not dashing, I’ll make sure the particles stop appearing by deactivating the effect when the shift key is released.”
Final Touches:
- “I’ll add some extra effects, like additional lightning particles around the character, to make the dash feel more intense.”
- “To enhance the effect, I’ll create a material that adds some blocky texture and adjust its appearance to fit the dash.”
Conclusion:
- “And that’s it! We’ve successfully created a lightning dash effect in Unreal Engine 5.3 using Niagara.”
- “I hope this tutorial helps you create dynamic dash effects for your projects. If you have any questions, feel free to leave them in the comments section below.”
- “Don’t forget to subscribe, like, and share the video. Thanks for watching, and I’ll see you in the next one!”


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