Emit Particles on Mesh Particles in UE5 Niagara Tutorial | Download Files
This tutorial shows how to spawn particles from other particles and from rotating mesh particles in Unreal Engine 5 Niagara, and the project files are available to download.
Use it for sparks trailing debris, magic orbiting shapes and layered effects, and see the related posts below for more Niagara techniques.
More Niagara techniques: Spawn Particles Near the Player · GPU Particles FX in UE5 Niagara · Mesh Orientation to Shape Location
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Emit Particles on Mesh Particles in UE5 Niagara Tutorial | Download Files
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Hi guys, I’m Ashif Ali, and you’re watching CGHOW!
Today, we’re going to create a really cool effect in Unreal Engine. This effect involves green Torus particles acting as a particle mass, and red particles that follow the green Torus, taking both position and rotation. I’ve received several questions about this effect, so I decided to create a tutorial to show you how to achieve it.
Before we begin, don’t forget to subscribe to my YouTube channel and hit the bell icon so you don’t miss any future videos!
First, we need three things to make this effect work:
Let’s go over these steps one by one.
Now, let’s create another fountain for the red particles.
To make the red particles follow the position of the white source particle, we need to use the Get Position function.
Now, you’ll see that the red particles follow the white particle!
However, if you have multiple particles, only one will follow the source. To fix this, we need to initialize the ID for the red particles.
To make sure the red particles follow the right source particle:
Now, the red particles will follow multiple source particles!
Next, let’s emit particles from a static mesh. To do this:
For this example, let’s use a Torus mesh. You can adjust the number of triangles to control where the particles spawn. The Random Integer will help you randomly choose a triangle for particle emission.
To rotate the static mesh with particles:
Now that we have all the elements:
To combine all of this:
Now you’ll see that the red particles are emitted from the Torus mesh, follow the source particles, and rotate with the mesh!
You can tweak parameters such as the particle count, radius, and rotation speed to get the exact effect you’re looking for.
Conclusion
That’s it for today’s tutorial! You’ve learned how to spawn particles from other particles, emit them from a static mesh, and make them rotate along with the mesh. I hope you found this helpful.
Thanks for watching! Don’t forget to subscribe and keep learning!
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