Fix Mesh Crack in UE5 Material using Blender

Fix Mesh Cracks in UE5 Materials

This tutorial shows how to fix faces splitting apart when you push vertices along their normals in an Unreal Engine 5 material, using Shade Smooth in Blender before export.

Use it whenever a mesh cracks open with vertex offset or World Position Offset, and see the related posts below for more material tutorials.

More material tutorials: Stylized FX Material in UE5 · Chocolate Material in UE5 · Rocks FX in UE5 Niagara

Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Fix Mesh Crack in UE5 Material using Blender

#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx

●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/

Hi guys, I’m Ashif Ali, and you’re watching CGHOW!

In today’s video, I’ll be showing you how to fix mesh separation issues in Unreal Engine when exporting from Blender. Let’s dive in!


Step 1: Create the Mesh in Blender

First, let’s create the mesh. I’m going to use Blender for this. You can take a Torus or a Cylinder and delete the face. Let’s go to Face Mode, select the face, and press Delete.

Now, press Tab to go back to Object Mode. Scale the mesh by pressing S, then scale on the Z-axis by pressing S and Z.


Step 2: Export the Mesh

Once you’re happy with the mesh, it’s time to export it. Press S to scale it down a bit and then export the mesh. Go to File > Export > FBX, and save it on your desktop. Let’s name the file “CuteRing01”.


Step 3: Import the Mesh into Unreal Engine

Now, let’s jump into Unreal Engine. Import the FBX file we just exported. After importing, you’ll see the mesh in your content browser.

To view it properly, create a material and apply it to your mesh. Set the Base Color to something like orange. Also, don’t forget to make it two-sided to ensure both sides of the mesh are visible.


Step 4: Apply Vertex Normal Adjustment

Next, we’ll modify the vertex normals. We want the faces of the mesh to move in the direction of their normals. In the Material Editor, take the Vertex Normal and multiply it by a value.

For example, let’s multiply by 5. This will push the mesh in the direction of its normals, but you might see some cracks where the faces separate.


Step 5: Troubleshooting the Separation Issue

Even though the mesh is not physically separated in Blender, the faces may still appear separated in Unreal Engine. Here’s how to fix that.

In Blender, select your mesh, go to Tab, and in Edit Mode, select the vertices. If you move them, you’ll see that they are still connected. You can merge them by pressing A to select all vertices, then press M and choose Merge by Distance.

However, this still doesn’t fix the issue entirely. Even if you apply a Subdivision Surface Modifier in Blender, export the mesh again, and re-import it into Unreal, you’ll still face the same separation issue.


Step 6: The Fix – Shade Smooth

Here’s the simple fix: In Blender, right-click on your mesh and select Shade Smooth. This option is available in most 3D software, and it smooths out the shading without changing the mesh geometry.

Once you’ve shaded the mesh smooth, export it again. Now, when you import it into Unreal Engine, you’ll see that the mesh looks correct and the faces stay connected.


Step 7: Additional Mesh Example

Let me show you another example. If I take a default Cylinder in Blender, delete the face, and then apply Shade Smooth, it will fix the issue with the top and bottom faces separating. Let’s re-import that mesh into Unreal, and you’ll see that everything is working perfectly!


Conclusion

And that’s it! You’ve learned how to fix mesh separation issues by applying Shade Smooth in Blender before exporting to Unreal Engine. Now, your meshes will look smooth and connected without separation.

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

Recent Posts

Energy Drip VFX in Unreal Engine 5 Niagara Tutorial Tutorial

Learn to create a stylized energy drip VFX in Unreal Engine 5 Niagara, with glowing…

6 days ago

Levelup in 10 Minutes in Unreal Engine 5 Niagara Tutorial

Learn to create a game-ready level up VFX in Unreal Engine 5 Niagara, with expanding…

1 week ago

Sword Charge in Unreal Engine 5 Niagara Tutorial

Make a glowing sword charge in Unreal Engine 5 Niagara. This tutorial covers masking a…

1 week ago

AOE Aura in Unreal Engine 5 Niagara

A short showcase of a game-ready AOE aura built in Unreal Engine 5 Niagara. See…

1 week ago

Abyssal Rupture VFX Showcase in Unreal Engine 5 Niagara

See the Abyssal Rupture effect from Unreal Engine 5 Niagara in a real-time scene. This…

2 weeks ago

Abyss Fracture FX in Unreal Engine 5 Niagara

A decal-based ground fracture effect made in Unreal Engine 5 Niagara. See it project across…

2 weeks ago