Fix Mesh Crack in UE5 Material using Blender

Patreon- https://www.patreon.com/Ashif
NFT – https://opensea.io/CGHOW
Twitter – https://twitter.com/cghow_
👉👉 If you Liked it – http://bit.ly/2UZmiZ4
Channel Ashif – http://bit.ly/3aYaniw
Support me on – paypal.me/9953280644
Fix Mesh Crack in UE5 Material using Blender

#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx

●Visit – https://cghow.com/
Unreal Engine Marketplace – https://bit.ly/3aojvAa
Artstation Store – https://www.artstation.com/ashif/store
Gumroad – https://cghow.gumroad.com/

Hi guys, I’m Ashif Ali, and you’re watching CGHOW!

In today’s video, I’ll be showing you how to fix mesh separation issues in Unreal Engine when exporting from Blender. Let’s dive in!


Step 1: Create the Mesh in Blender

First, let’s create the mesh. I’m going to use Blender for this. You can take a Torus or a Cylinder and delete the face. Let’s go to Face Mode, select the face, and press Delete.

Now, press Tab to go back to Object Mode. Scale the mesh by pressing S, then scale on the Z-axis by pressing S and Z.


Step 2: Export the Mesh

Once you’re happy with the mesh, it’s time to export it. Press S to scale it down a bit and then export the mesh. Go to File > Export > FBX, and save it on your desktop. Let’s name the file “CuteRing01”.


Step 3: Import the Mesh into Unreal Engine

Now, let’s jump into Unreal Engine. Import the FBX file we just exported. After importing, you’ll see the mesh in your content browser.

To view it properly, create a material and apply it to your mesh. Set the Base Color to something like orange. Also, don’t forget to make it two-sided to ensure both sides of the mesh are visible.


Step 4: Apply Vertex Normal Adjustment

Next, we’ll modify the vertex normals. We want the faces of the mesh to move in the direction of their normals. In the Material Editor, take the Vertex Normal and multiply it by a value.

For example, let’s multiply by 5. This will push the mesh in the direction of its normals, but you might see some cracks where the faces separate.


Step 5: Troubleshooting the Separation Issue

Even though the mesh is not physically separated in Blender, the faces may still appear separated in Unreal Engine. Here’s how to fix that.

In Blender, select your mesh, go to Tab, and in Edit Mode, select the vertices. If you move them, you’ll see that they are still connected. You can merge them by pressing A to select all vertices, then press M and choose Merge by Distance.

However, this still doesn’t fix the issue entirely. Even if you apply a Subdivision Surface Modifier in Blender, export the mesh again, and re-import it into Unreal, you’ll still face the same separation issue.


Step 6: The Fix – Shade Smooth

Here’s the simple fix: In Blender, right-click on your mesh and select Shade Smooth. This option is available in most 3D software, and it smooths out the shading without changing the mesh geometry.

Once you’ve shaded the mesh smooth, export it again. Now, when you import it into Unreal Engine, you’ll see that the mesh looks correct and the faces stay connected.


Step 7: Additional Mesh Example

Let me show you another example. If I take a default Cylinder in Blender, delete the face, and then apply Shade Smooth, it will fix the issue with the top and bottom faces separating. Let’s re-import that mesh into Unreal, and you’ll see that everything is working perfectly!


Conclusion

And that’s it! You’ve learned how to fix mesh separation issues by applying Shade Smooth in Blender before exporting to Unreal Engine. Now, your meshes will look smooth and connected without separation.

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

Recent Posts

How to Make an Epic AOE Blast Effect in UE5 Niagara

https://youtu.be/2buaO5R7c5s In this Unreal Engine 5 tutorial, learn how to create an epic AOE (Area…

2 hours ago

UE5 Niagara Tutorial – Force Field Shield VFX

https://youtu.be/tMNuCy38rCw 🛡️ Unreal Engine 5 Niagara Tutorial: Stylized Force Field Shield VFXIn this tutorial, we…

1 day ago

Turn Simple Grid into Electric Shock Cage VFX | Unreal Engine 5 Niagara Tutorial

https://youtu.be/5SecDek0mCE ⚡ Turn Simple Grid into Electric Shock Cage VFX | Unreal Engine 5 Niagara…

2 weeks ago

Mesh FX in Unreal Engine 5 Niagara Tutorial

https://youtu.be/0LoCTT7OJPs In this Unreal Engine 5 tutorial, you’ll learn how to create a stylized glowing…

2 weeks ago

Fantasy Magic Rainbow Spline VFX in UE5 Niagara Tutorial

https://youtu.be/OTSeWn2JGEA Learn how to create a vibrant Fantasy Magic Rainbow Spline VFX in Unreal Engine…

3 weeks ago

Turn Flat Laser Beams into Realistic Volumetric FX in UE5 Niagara

https://youtu.be/hW05dCOaeEg Learn how to upgrade flat, boring laser beams into realistic, glowing volumetric FX using…

3 weeks ago