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Fluid Shockwave in UE5 Niagara Tutorial | Download Files
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Hi guys, I’m Asif Ali, and you’re watching CGHOW. Today, I’ll show you how to create a shockwave effect using the new Niagara Fluid plugin in Unreal Engine 5. You can also see how to make it collide with a sphere.”
Key Points
- Project Setup:
- Activate Niagara Fluid Plugin: Ensure the Niagara Fluid plugin is turned on in your project settings and restart Unreal Engine.
- Create a New Niagara Fluid Template: Right-click to create a new Niagara Fluid Template. Use the 3D Fluid template for basic particle and fluid interaction.
- Shockwave Effect Creation:
- Particle Emitter Setup:
- Start by adjusting the burst settings, turning off the spawn rate and using three loops for continuous particle emission.
- Set the burst to emit 1000 particles and configure the torus shape to control the emission area.
- Use point velocity for the shockwave’s direction and adjust the velocity to control the intensity of the shockwave (e.g., 50 units).
- Particle Emitter Setup:
- Fluid and Particle Interaction:
- Adjust fluid container size to match the particle system.
- Set the fluid’s buoyancy and temperature to zero to prevent upward movement.
- Turbulence can be added to the fluid for a more chaotic shockwave effect. Use the turbulence settings to make the fluid more dynamic.
- Fluid Color Adjustment: Use gradients and change the color parameters to modify the fluid’s appearance. Multiplying the color intensity can make the effect brighter.
- Rendering Adjustments:
- Modify the albedo (color density) to control how light interacts with the fluid particles. Adjust it to create darker or lighter effects based on your preference.
- Collisions with Static Mesh:
- To collide the fluid with a mesh (e.g., a sphere), assign a collider tag to the fluid and mesh. Ensure both share the same tag name for the collision to work.
- This creates realistic interactions between the shockwave and other static objects in the environment.
- Future Video Content:
- You plan to dive deeper into various fluid emitter settings in future videos, covering additional settings to help viewers create more complex fluid simulations.
Additional Insights
- The shockwave is generated using basic fluid and particle interaction, providing a great foundation for creating more complex fluid-based effects.
- Tagging is a simple yet powerful way to enable collision between fluid and other objects in the scene, enhancing realism in simulations.
Conclusion
“You can render the shockwave as a texture by baking it, and there’s much more to explore with Niagara Fluid. I’ll cover each setting in future videos, as we break down all the options one by one. Thanks for watching, and don’t forget to subscribe!”


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