Mannequin Motion Poster Tutorial in UE4 sequencer Niagara

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Mannequin Motion Poster Tutorial in UE4 sequencer Niagara | Download Files
For this effect, I used a ue4 sequencer and Niagara. I used custom animation from MIXAMO then used that in sequencer I created different VFX layers in Niagara like debris tunnels, ambient particles, lightning, and speed lines and I also used post-process to me it looks better.

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Unreal Engine Advanced Magical Effects in Marketplace – https://youtu.be/0Dn3GLIzhMo

Smoke in UE4 Niagara Pack01 in Unreal Engine Marketplace – https://youtu.be/38BPA_9yqJ8

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Slow Motion Explosion in UE4 Niagara Pack 04 in Marketplace – https://youtu.be/lUK1eW5zRP0

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Slow Motion Explosion in UE4 Niagara Pack 04 in Marketplace – https://youtu.be/lUK1eW5zRP0

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[Intro]

“Hi guys, I’m Asif Ali and you’re watching CGHOW. In today’s video, I’m going to show you how I created this effect that I made yesterday. I’ll walk you through all my elements and explain how you can recreate this effect in Unreal Engine 4 using Sequencer and Niagara. Let’s get started!”

[Music]

[Call to Action]

“Before we dive in, don’t forget to subscribe to my YouTube channel and click the bell icon so you won’t miss any new videos.”


Step 1: Preparing the Character Animation

  • “The resolution for this project is mobile-friendly: 1080×1920, with the height as 1920 and width as 1080. Now, let me show you how I got this animation for the character, using the mannequin in Unreal Engine.”
    • “Go to the Mixamo website, log in or sign up, and upload your static mesh from Unreal Engine.”
    • “Once the mannequin is uploaded, you can rig it, apply animations, and then download the animated character for Unreal Engine.”

Step 2: Importing and Adjusting the Animation

  • “After downloading, bring the animation into Unreal Engine. You’ll notice the animation plays fast, so I slowed it down for better control.”
    • “To adjust the animation speed and looping, right-click on the animation, create a composite, and tweak the speed and loop settings.”
    • “For a reversed or looped effect, apply the settings: start time, end time, and adjust the animation speed to achieve the desired effect.”

Step 3: Creating the Sequencer Setup

  • “Now, let’s move to the Sequencer. This is where the magic happens. Here’s how my sequence looks, and I’ll walk you through the elements.”
    • “I have an exponential fog, adjusted for density and color, which gives a moody atmosphere.”
    • “Next, I applied a blue edge to the character material by adding emissive blend and tweaking the power to get the glow effect around the character.”

Step 4: Adding Lights and Post Effects

  • “The scene lighting includes a directional light with strength around 32 and a point light behind the character for intensity.”
  • “I also used post-processing to enhance the visuals by adjusting contrast and gamma for a cleaner look.”

Step 5: Particle Systems and Ambient Effects

  • “For the ambient effect, I used two particle systems: one with smoke and another with radial emissions.”
    • “The smoke system uses Sub-UV animation, while the radial particles spawn from a sphere with noise for random movement.”

Step 6: Creating the Tunnel of Debris

  • “This tunnel of debris was made by combining multiple static meshes and applying randomization to create the variety of rocks.”
    • “In the Niagara system, I used mesh renderers, random mesh indexing, and curl noise to animate the debris, creating a dynamic scene.”

Step 7: Creating the Eyes and Hand Glow

  • “For the glowing eyes and hands, I connected particle emitters to the character’s bones (head and hands) so they follow the animation.”
    • “The eyes use a simple torus location and randomization, and the hand glow is done with a similar setup, using velocity and gravity to spread the particles.”

Step 8: Lightning and Speed Lines

  • “I used the same technique from my previous tutorials to create random lightning effects.”
    • “For the speed lines, I applied a radial velocity emitter to stretch the particles along the Y-axis, creating dynamic streaks of light.”

Step 9: Final Touches and Full Effect

  • “Here’s the full sequence with all elements turned on: fog, animation, lighting, particles, debris, eyes, and hand glow.”
    • “If you want to check out this project, I’ll provide a download link in the video description. You can use it in your own projects.”

[Outro]

“Thanks for watching! Keep learning, and I’ll see you in the next video. Bye!”

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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