Download β https://cghow.gumroad.com/l/pwqlrf Patreon- https://www.patreon.com/Ashif NFT β https://opensea.io/CGHOW Twitter β https://twitter.com/cghow_ ππ If you Liked it β http://bit.ly/2UZmiZ4 Channel Ashif β http://bit.ly/3aYaniw Support me on β paypal.me/9953280644 Orb in UE 5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
βVisit β https://cghow.com/ Unreal Engine Marketplace β https://bit.ly/3aojvAa Artstation Store β https://www.artstation.com/ashif/store Gumroad β https://cghow.gumroad.com/
Video Title: Creating a Dynamic Energy Sphere Effect in UE5 Niagara 5.1
Intro:
Ashif Ali introduces the tutorial and invites viewers to subscribe, like, and comment on the video. In this tutorial, Ashif explains how to create a dynamic energy sphere effect from scratch using Unreal Engine 5.1 Niagara. Process:
Setting up the Level: Start with an empty level and add fog with dark gray color to set the atmosphere. Creating the Material: Create a material for the energy sphere using texture coordinates. Use a step node for a sharp fade from top and bottom, adjusting the value for a controlled fade effect. Add distortion with noise to make the material appear more natural. Multiply and tweak values for opacity and emissiveness to achieve the desired look. Finalizing the Material: The material is finalized by multiplying it with the particle color, adding an emissive effect, and fine-tuning the power to achieve glowing edges. Creating the Aura: Add a texture and use UV manipulation to create an aura effect, making the texture pan from top to center and bottom to center. Apply noise to distort the UVs for a dynamic effect, adding a subtle motion to the aura. Setting Up Niagara: Create a Fountain FX emitter and assign a sphere mesh to the particles. Set particle size, spawn rate, and rotation to simulate the energy sphere effect. Scaling and Animation: Add scale mesh modules to randomly stretch the particles, providing a more dynamic effect. Use the aerodynamic drag module to introduce natural rotation and randomize particle orientation for more realistic behavior. Enhancing the Effect: Create multiple emitters for depth, size variations, and fading effects. Adjust particle behavior to ensure smooth animation with gradual fading and glowing. Post-processing: Add a post-processing effect to enhance the visual quality, applying lens effects and focus to emphasize the glowing particles. Conclusion:
Ashif demonstrates how the effect looks once everything is set up, showcasing the final result. He thanks viewers for watching and encourages them to keep learning. Ashif Ali I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!