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Orb in Unreal Engine 5.1 Niagara Tutorial | Download Files
#cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfx
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Video Breakdown:
- Intro:
- User introduces the tutorial and asks viewers to subscribe and activate notifications.
- Creating the Aura Effect:
- The user begins with creating a basic Niagara fountain effect and removes unnecessary modules.
- They apply a non-uniform random size to the particles, making them stretch on one axis.
- Added a fade-out effect for smoother particle life cycle.
- Glow Effect:
- Created a glowing effect by duplicating and adjusting the size, color, and life of particles.
- Used a custom radial material with a subtraction and length technique to simulate light.
- Radial Ring Creation:
- User added a ring by using two radial nodes (R1 and R2) and adjusting the density and radius.
- A gradient mask is applied to cut the ring in half, producing a glowing, segmented ring effect.
- Adding Color Layers:
- Three different rings with varying colors (blue, green, red) are applied to create a layered aura effect.
- Dynamic parameters are used to adjust the color and size of each layer.
- Adding Particles Between Layers:
- Additional particles are created between the rings, with a higher velocity and curl noise for a more dynamic look.
- The user animates these particles to move in a spherical location, creating a more vibrant and fluid appearance.
- Lens Flare and Color Grading:
- Lens flare is applied to enhance the light effect.
- Color grading is adjusted to finalize the visual look of the aura.
- Using Multiple Materials:
- The user demonstrates how to create more complex effects by duplicating and modifying materials and layers.
- The final material adjustments include adding thickness and tweaking size parameters for the rings.
Key Points:
- Glow Creation: Radial material with texture subtraction and length-based calculation to simulate light.
- Ring Segmentation: Using a gradient and masking technique to divide the ring into multiple segments.
- Color Layering: Applying multiple layers of color with slight size adjustments to create depth.
- Particle Animation: Using curl noise and velocity alignment to animate particles within the aura.
- Material Duplication: Adjusting materials to control thickness and adding visual complexity.
Tags:
- Unreal Engine 5
- Niagara
- Particle Effects
- Aura Effect
- VFX Tutorial
- Game Effects
- Visual Effects
- Unreal Engine Tutorial


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