Orb in Unreal Engine 5.1 Niagara Tutorial

Orb in Unreal Engine 5.1 Niagara Tutorial | Download Files
Magic orb VFX made in Unreal Engine 5 Niagara

Orb VFX in UE5 Niagara

This tutorial shows how to create a glowing magic orb with layered particles and materials in Unreal Engine 5.1 Niagara, and the project files are available to download.

Use it for spell charges, power cores and floating pickups, and see the related posts below for more orb effects.

More orb effects: Orb Ball · Orb 5.1 · Stylized ORB 5.2

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Orb in Unreal Engine 5.1 Niagara Tutorial | Download Files

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Video Breakdown:

  1. Intro:
    • User introduces the tutorial and asks viewers to subscribe and activate notifications.
  2. Creating the Aura Effect:
    • The user begins with creating a basic Niagara fountain effect and removes unnecessary modules.
    • They apply a non-uniform random size to the particles, making them stretch on one axis.
    • Added a fade-out effect for smoother particle life cycle.
  3. Glow Effect:
    • Created a glowing effect by duplicating and adjusting the size, color, and life of particles.
    • Used a custom radial material with a subtraction and length technique to simulate light.
  4. Radial Ring Creation:
    • User added a ring by using two radial nodes (R1 and R2) and adjusting the density and radius.
    • A gradient mask is applied to cut the ring in half, producing a glowing, segmented ring effect.
  5. Adding Color Layers:
    • Three different rings with varying colors (blue, green, red) are applied to create a layered aura effect.
    • Dynamic parameters are used to adjust the color and size of each layer.
  6. Adding Particles Between Layers:
    • Additional particles are created between the rings, with a higher velocity and curl noise for a more dynamic look.
    • The user animates these particles to move in a spherical location, creating a more vibrant and fluid appearance.
  7. Lens Flare and Color Grading:
    • Lens flare is applied to enhance the light effect.
    • Color grading is adjusted to finalize the visual look of the aura.
  8. Using Multiple Materials:
    • The user demonstrates how to create more complex effects by duplicating and modifying materials and layers.
    • The final material adjustments include adding thickness and tweaking size parameters for the rings.

Key Points:

  • Glow Creation: Radial material with texture subtraction and length-based calculation to simulate light.
  • Ring Segmentation: Using a gradient and masking technique to divide the ring into multiple segments.
  • Color Layering: Applying multiple layers of color with slight size adjustments to create depth.
  • Particle Animation: Using curl noise and velocity alignment to animate particles within the aura.
  • Material Duplication: Adjusting materials to control thickness and adding visual complexity.

Tags:

  • Unreal Engine 5
  • Niagara
  • Particle Effects
  • Aura Effect
  • VFX Tutorial
  • Game Effects
  • Visual Effects
  • Unreal Engine Tutorial

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