Particles on Sphere Interaction in UE5 Niagara Tutorial

Sphere Interaction VFX in UE5 Niagara

This tutorial shows how to make particles light up a glowing edge where they touch a sphere in Unreal Engine 5 Niagara, and the project files are available to download.

Use it for force field hits, scanner effects and interactive barriers, and see the related posts below for more interactive effects.

More interactive effects: Occlusion Query in UE5 Niagara · Spawn Particles Near the Player · Emit Particles on Mesh Particles

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Particles on Sphere Interaction in UE5 Niagara Tutorial | Download Files

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Video Title:
Creating Glowy Edge Effect with Particles in UE5 Niagara | Tutorial

Video Description:
Hi guys, I’m Ashif Ali, and you’re watching CGHOW. In today’s tutorial, I’ll be showing you how to create a simple yet cool effect where a glowing edge appears at the intersection of a sphere with the scene. This is a particle-heavy effect, so it might not be ideal for games but it’s a great learning experience! If you haven’t subscribed to my YouTube channel yet, please do! Like, share, and comment if you found this video helpful. Let’s jump right into it!


Key Points (in bold):

  • Creating the Glowing Edge Material: Use a basic material with transparency and adjust it to create glowing edges on the sphere. Apply the material to the sphere to achieve the intersecting glow effect.
  • Setting Up the Niagara Effect: Create a Niagara particle system, and use a sphere mesh for the particles. Customize the particle spawn settings and apply the glowing material to achieve the intersecting particle effect.
  • Particle Velocity and Size: Adjust the velocity and size of the particles to control how they spread and interact with the sphere’s surface. Set the velocity to control the speed of the particles as they move away from the sphere.
  • Using GPU Simulation for Particle Count: Increase the particle count to simulate a dense particle system, and enable GPU simulation for better performance with a higher number of particles.
  • Using Kill Volume for Particle Collision: Add a kill volume around the sphere, so that particles outside the range are removed. This ensures particles only appear on the surface of the sphere.
  • Conditional Color Change on Collision: Set up a color condition based on particle collision. Particles will turn green when colliding with the sphere and red when not, allowing for a clear distinction between active and inactive particles.
  • Optimizing Particle Appearance: Adjust the spawn rate and color settings for more control over the effect’s look. Use transparency for non-colliding particles and make colliding particles more prominent.

Trendy Tags:
#UE5 #NiagaraVFX #ParticleSystem #GlowEffect #GameDev #VFXTutorial #UnrealEngine #Particles #NiagaraTutorial #GlowyEdge #VFXArtist #UnrealEngine5


Additional Notes:

  • Particle-Heavy Effect: While this effect is visually stunning, be cautious of the heavy particle usage if you’re implementing this in real-time applications, as it may affect performance.
  • Customization Options: You can experiment with different particle colors and sizes for unique variations of the effect. The use of collision-based color changes makes it visually dynamic.
  • Performance Considerations: If you plan to use this effect in games, consider optimizing the particle count or switching to less resource-intensive methods for large-scale use.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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