Skydiving Effect | Unreal Engine Niagara Tutorial

Skydiving Effect | Unreal Engine Niagara Tutorial
Skydiving Effect | Unreal Engine Niagara Tutorial
Skydiving Effect | Unreal Engine Niagara Tutorial





Hi guys in this video i will show you how to make skydiving effect in unreal engine Niagara. i will make same wind speed lines like in fortnite or pubg. i will also make clouds in this videos and will animate camera in sequencer.

Image used in background – http://bit.ly/378uBTf

#cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara #unrealenginevfxtutorials

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●Niagara Effects Pack – http://bit.ly/2LWgZTx
●Advanced Magical FX – http://bit.ly/2XQYyXL
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●Patreon – https://www.patreon.com/Ashif
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●Unreal Engine Niagara Tutorials – http://bit.ly/2SmPEuT
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Description:

In this tutorial, Asif Ali demonstrates how to create a cloud effect for a character falling in Unreal Engine using Niagara. The effect combines cloud textures, speed clouds, and character animations with specific emitter setups to simulate wind and motion. Asif explains how to animate the character’s hair, create wind effects using particles, and apply simple materials to give the effect a more dynamic and realistic look. The tutorial also explores how to use sequencer for camera animation to add cinematic touches to the effect.


Key Notes:

  • Cloud Effects:
    • Speed Clouds: Upward-moving clouds that show the character’s descent. Using sprite renderer and velocity alignment for realistic motion.
    • Low Velocity Clouds: Duplicate of the first emitter with slower cloud movement and no velocity alignment.
    • Material Setup: Basic cloud texture with noise for subtle twinkling effects, applied to a plane to create the ground texture.
  • Character Animation:
    • Hair Movement: Using alpha masks for hair texture and applying noise texture for movement. The Z-direction noise is multiplied to create a realistic hair motion effect during the fall.
    • Particle Effects on Character: Four emitters connected to the character’s hands and shoulders, using a sprite renderer with curl noise and upward gravity for a dynamic wind effect.
  • Wind Effects:
    • Shoulder and Leg Wind Effects: Meshes used for these areas with particle systems. Planar emitters are used to create an aura effect around the character, with panning textures and fading gradients.
    • Mesh vs Particle System: Particles are used to simulate wind effects, instead of using static meshes, giving flexibility in animation.
  • Sequencer:
    • Camera Animation: Animating the camera’s location and rotation in Sequencer for a cinematic view of the character’s fall.
    • Simple and Effective Setup: The sequencer ensures smooth animation without complex camera movements.

Trending Tags:

  • #UnrealEngine
  • #NiagaraVFX
  • #CloudEffect
  • #CharacterAnimation
  • #WindEffect
  • #ParticleEffects
  • #VFX
  • #GameEffects
  • #CameraAnimation
  • #CinematicVFX

Additional Notes:

  • This tutorial demonstrates how simple emitter setups and particle systems can create engaging effects like clouds and wind for a character.
  • The use of noise texture and alpha masks adds depth and realism to the hair movement and cloud formation.
  • The sequencer feature in Unreal Engine is showcased to enhance the visual appeal of the effect by animating the camera, which is an essential aspect of cinematic scenes.

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