Sword Slash in UE4 Niagara Tutorial

Sword Slash in UE4 Niagara Tutorial

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hi, guys today I have created this sword slash effect in unreal engine Niagara. I have also set up a slider widget to change the whole effect color.

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Title: Sword Slice Effect with Color Slider in Unreal Engine Niagara – Full Tutorial

Description:
Hi guys, I’m Asif Ali, and you’re watching CGHOW! In today’s video, I’ll show you how I created an awesome sword slice effect in Unreal Engine Niagara. Plus, I’ll teach you how to control the entire effect’s color using a slider in the widget. Let’s dive into how I created this cool effect!


Video Summary:

In this tutorial, I demonstrate how to create a sword slice effect with dynamic color control in Unreal Engine Niagara. The effect features a rotating sword mesh, particle systems for slashes and sparks, and a color-changing mechanism using a slider.

Here’s how I built the effect:

  1. Sword Mesh Setup:
    • I started by creating a Sword Mesh with the pivot point set so that it rotates smoothly.
    • I connected a Niagara particle system to the sword and used a class blueprint to animate the sword’s rotation over 360 degrees with a timeline.
  2. Glow Effect:
    • The sword has a dynamic material applied to it, which features a glow parameter. I animate this value to make the sword glow more or less.
    • The glow effect is linked to a Hue shift, which is driven by a Material Parameter Collection.
  3. Color Control with Slider:
    • I used a widget blueprint with a slider to control the color shift of the sword and the particle effects. The slider changes the hue parameter, adjusting the sword’s and the particle system’s color in real-time.
  4. Slash Effect:
    • The main slash effect consists of a disk mesh with a glowing material and a custom texture. The particles from this mesh appear with a cutting motion and then dissolve inward using dynamic parameters connected to the material.
    • I also tweaked the emissive and black parts of the material to make the glow more dynamic.
  5. Sparks and Trail Effect:
    • I created sparks that emit in a trail following the sword’s motion, but unlike the slashes, the sparks don’t rotate with the sword; they’re emitted from the center.
    • For the material, I used a basic radial material with a hue shift for color control. I also used some curves to control the movement and size of the sparks, adding realism to the effect.
  6. Final Adjustments:
    • I tested the effect and adjusted the spawn rate, velocity alignment, and other settings to achieve the perfect look. Each particle system (slash, sparks) is duplicated with minor changes in size and color for variety.

Key Learning Points:

  • Creating Dynamic Color Control using a slider and material parameters in Unreal Engine.
  • Using Niagara particle systems to create sword slashes, glowing effects, and spark trails.
  • Rotating meshes and animating particle systems with blueprints and timelines.
  • Understanding the connection between dynamic materials and Niagara systems for real-time effects.

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Thanks for watching, and remember: Keep learning and experimenting with Unreal Engine!

Music Credits:
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Tags:
Unreal Engine, Sword Slice Effect, Niagara VFX, Dynamic Color, Particle System, 3D VFX, Game Development, VFX Tutorial, Material Parameter Collection, Color Shift, Unreal Engine Tutorial


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