Toon Smoke in UE5.1 Niagara Tutorial | Download Files

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Toon Smoke in UE5.1 Niagara Tutorial | Download Files

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Creating Stylized Stone Smoke in UE 5.1 – Tutorial

Hi guys, I’m Ashif Ali and you’re watching CGHOW. In today’s tutorial, I will guide you through creating a stone smoke effect in Unreal Engine 5.1. Let’s dive in!

Key Steps:

  • Step 1: Setting up the Niagara System
    • Create a new Niagara system and select the Fountain FX template.
    • Disable gravity and adjust linear velocity for upward motion.
    • Set spawn rate to 20 and randomize particle size (50-40).
  • Step 2: Adjusting Particle Life and Size
    • Change particle size to a random value.
    • Set particle life to 2 and use a curve for smooth transitions.
  • Step 3: Creating the Material for Smoke
    • Use a Noise Texture for opacity to simulate the dissolve effect.
    • Apply a Radial and Radius Exponent for distortion.
    • Use the Noise Texture to create a random dissolve pattern. Adjust the opacity with the dynamic parameter.
  • Step 4: Distorting the Radial Texture
    • Use texture coordinates and noise to distort the radial texture.
    • Add Append Vector to control the distortion on all sides.
  • Step 5: Adding Edge Effects
    • Use the Three-Color Blend for edge effects, isolating the green channel for a sharp, defined edge.
    • Adjust edge thickness and radius for more control.
  • Step 6: Dissolve and Final Adjustments
    • Use the Subtract and Multiply nodes to control the dissolve effect.
    • Tweak dissolve speed and texture tiling with dynamic parameters.
    • Add color and randomization for a natural feel.
  • Step 7: Final Touches
    • Apply final particle settings, including spawn rate, size, velocity, and gravity to finalize the look of the smoke.

Final Results:
You’ll have a dynamic, stylized stone smoke effect that’s great for any scene needing a natural yet dramatic environmental effect.


Tips:

  • Ensure the right balance between particle size and life to achieve realistic behavior.
  • Experiment with the dissolve speed and opacity settings for different styles of smoke.
  • Use dynamic parameters to allow more control over the material during gameplay.

Thanks for watching! Keep learning and stay tuned for more VFX tutorials on CGHOW.

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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