Categories: Unreal engine

Toon Stylized Dust Effect | Fortnite Stylized Dust | Unreal Engine Niagara Tutorial

Toon Stylized Dust Effect | Fortnite Stylized Dust | Unreal Engine Niagara Tutorial

In this tutorial you will learn how to create Fortnite Stylized Toon Dust in unreal engine Niagara. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)

#cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara #unrealenginevfxtutorials

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Toon Stylized Dust Effect in Unreal Engine 4 Niagara

This tutorial shows how to create Fortnite style toon dust in Unreal Engine 4 Niagara, building the texture, material, mesh and emitters step by step.

Use it for landings, footsteps and stylized impacts, and see the related posts below for more dust and smoke effects.

More dust and smoke effects: Foot Step Dust · Clouds in Niagara · Toon Air Explosion

Title: Stone Dust Effect in Unreal Engine Niagara

Description: In this tutorial, Ashif Ali demonstrates how to create a stylized dust effect similar to what’s seen in Fortnite, using Unreal Engine’s Niagara VFX system. This dust effect adds a dynamic, visually appealing touch to actions like running, sliding, or jumping, giving a realistic feel to character movements in game environments. Ashif thoroughly explains each step, from material creation to emitter setup.

Key Points:

  • Effect Overview: Breakdown of the stylized dust effect inspired by Fortnite, demonstrated in various animations like running, jumping, and sliding.
  • Mesh Creation in Maya: Uses Maya to create a blobby mesh shape by placing particles with clusters, converting them into a polygon surface, and adjusting the radius for a smooth, organic shape.
  • Material Setup: Explains the material setup, including UV manipulation to create a random dust effect with dynamic appearance. A gradient texture is used to simulate soft edges and a directional falloff for added stylization.
  • Erosion and Tiling Parameters: Implements erosion through noise textures and dynamic tiling to create a fading effect on each particle, controlled by particle system parameters.
  • Particle System Setup: Utilizes random mesh and color options for diversity, point attraction to achieve a cylindrical shape, and burst spawning for timed particle emission.
  • Animation Integration: Connects the particle effect to character legs, configuring the dust to spawn with each step, jump, or fall, creating a seamless integration with character animations.

Tags: Unreal Engine, Niagara VFX, Dust Effect, Game VFX, Real-time VFX, Fortnite Style, UE4, UE5

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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