UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial

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UE5 | Stylized Dust Slide FX in Unreal Engine 5.2 Niagara Tutorial | Download Files

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Video Introduction:

  • Host Introduction: “Hi guys, I’m Ashif Ali, and welcome to CGHOW. In this tutorial, I will show you how to create stylized dust effects in Unreal Engine 5.2 using Niagara.”
  • File Availability: “You can find this file on my Patreon.”

Tutorial Overview:

  • Set Up: The scene includes an animated character (from a marketplace like Mixamo) and a stylized background. The goal is to add stylized dust that interacts with the character’s movement.

Step-by-Step Process:

  1. Creating the Material:
    • You start by creating a radial fade material for the dust effect.
    • Apply a noise texture and use the SmoothStep function to adjust the sharpness and fading of the dust.
    • The material uses dynamic parameters to control sharpness and fading, with controls for the noise texture and tiling to randomize the pattern.
  2. Creating the Niagara Effect:
    • Create a new Niagara effect and apply the material to the particles.
    • Use the character’s skeleton to attach the dust effect to the character’s leg (left or right) during the animation.
    • Adjust gravity, size, velocity, and other parameters to fit the animation.
  3. Fine-Tuning the Effect:
    • Randomize particle size, color, and tiling to add variety and make the dust feel more natural.
    • Use a Life Cycle setting to stop particle spawning when the character stops moving.
    • Customize the panning and rotation for more randomness.
  4. Adding More Dust Effects:
    • Duplicate the particle system to add additional dust for other body parts, such as the knee or foot.
    • Adjust colors, size, and gravity for the new dust systems to match the original effect.
  5. Step Dust Effect:
    • Create a step dust effect by duplicating the existing dust particle system.
    • Adjust velocity, particle shape, and life to create dust that appears when the character moves.
    • Use Point Velocity for the movement direction and adjust the size for each step.
  6. Fine-Tuning:
    • Adjust the size and shape of the particles for better visibility.
    • Ensure that the particles behave naturally and fade over time to enhance the stylized look.

Ending:

  • Final Check: Ensure the dust effect looks realistic and reacts properly with the character’s movements.
  • Closing Statement: “Thanks for watching, keep learning, and bye bye!”
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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