Categories: Unreal engine

Unreal Engine Niagara Tutorial | Ghost Trails Effect | Inspired by “Zeng Ryan” RzFX Ghost Trail

Unreal Engine Niagara Tutorial | Ghost Trails Effect | Inspired by “Zeng Ryan” RzFX Ghost Trail

This Effect is Inspired by “Zeng Ryan” RzFX Ghost Trail

In this tutorial you will learn how to create this in unreal engine. you will learn every step for this effect texture, materials, mesh and emitters. For any concern comment below the video or create help thread in CGHOW form (discussion & help forum link below)

#cghow #unrealengine #gamevfx #gamefx #ue4vfx #ue4fx #niagara #unrealengineniagara #unrealenginevfxtutorials

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Ghost Trails Effect in Unreal Engine 4 Niagara

This tutorial shows how to create a ghost trails effect in Unreal Engine 4 Niagara, inspired by Zeng Ryan’s RzFX Ghost Trail, building the materials and emitters step by step.

Use it for spirit attacks, speed trails and magic motion, and see the related posts below for more trail effects.

More trail effects: Ribbons Effect · Creating a Ribbon Emitter · Magical Spline Effect

Title: Gauss Trail Effect in Unreal Engine | Niagara VFX Tutorial

Description: In this tutorial, I recreate a Gauss trail effect inspired by Zhang Jian’s original work in Unity, adapting it for Unreal Engine Niagara. This effect includes complex ribbon trails, rotating skulls, and smoke trails to create a mystical and vibrant visual effect around a character. I’ll walk you through each component, from setup to dynamic adjustments for a cohesive effect.

Key Points:

  • Trail Reference & Inspiration: Inspired by Zhang Jian’s Unity effect. While not identical, the Unreal Engine version retains the essence of the effect using customized techniques.
  • Effect Elements:
    • Core & World Elements: A core black spot created using a round texture on a planar mesh. The second element uses a water-texture animation to pan and rotate on a disk, adding depth to the ground effects.
    • Skulls & Skull Trails: Both large and small skulls rotate around the character using vortex velocity, with different scales and materials for variation. A point attractor makes the skulls gravitate around the character.
    • Trail Material Setup: The ribbon trails are animated using a three-pattern texture with sine wave distortions for dynamic movement. Each channel varies the wave width, creating layered animations for a vivid, complex trail.
    • Smoke Trails: Smoke trails are linked to skulls, using Unreal’s default smoke texture in a sub-UV setup to create a fluid, smoky effect along the trails.
    • Dynamic Adjustments: The effect’s color and opacity are controlled by curves and dynamic parameters, allowing variations over time, especially on the trails’ width and thickness for a tapered look.

Issue & Solution: Notable issue with Unreal Engine’s play mode, where mouse movements distort the trail. Any troubleshooting suggestions are welcome in the comments.


Tags: #UnrealEngine #GaussTrail #Niagara #VFX #GameDev #TrailEffect #ParticleSystem

Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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