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Animate Shape Location in Unreal Engine 5.4 Niagara Tutorial
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Shape Location Update with Curves in Unreal Engine Niagara Tutorial
Description:
In this video, I answer a question from the Unreal Engine forum about animating shape location and radius updates using curves in Niagara. The user was struggling with using a curve to change the radius of a sphere, and I show the small adjustment needed to make it work. I explain how to correctly set up particle properties, like size and position, using curves and the emitter levels in Niagara.
Key Points:
- Understanding the different levels in a Niagara emitter (Spawn, Update, Render).
- How to use a curve for animating properties in the Update stage.
- Fixing the issue where the curve wasn’t working by using the “Age” property.
- Demonstration of animating a shape’s radius with curves.
- Example using a Taurus shape to animate radius and position of particles.
- Using offset and curve for animating positions, like moving along the Y-axis.
- How to adjust particle size and movement using curves in the “Spawn” stage.
Trendy Tags:
#UnrealEngine #NiagaraVFX #CurvesInNiagara #ParticleAnimation #GameDev #UnrealEngineTutorial #VFX #NiagaraTutorial #GameDevelopment #UE5


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