Animate Shape Location in Unreal Engine 5.4 Niagara Tutorial

Animate Niagara shape location with curves in Unreal Engine 5
Animate Niagara shape location with curves in Unreal Engine 5

Animate Shape Location in UE5 Niagara

This tutorial shows how to animate a Niagara shape location and radius with curves in Unreal Engine 5.4, so the spawn area moves and grows over time.

Use it for expanding rings, moving spawn zones and animated spells, and see the related posts below for more Niagara techniques.

More Niagara techniques: Waveform Tutorial · Mesh Renderer Array · Random Animation Offset

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Animate Shape Location in Unreal Engine 5.4 Niagara Tutorial

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Shape Location Update with Curves in Unreal Engine Niagara Tutorial

Description:
In this video, I answer a question from the Unreal Engine forum about animating shape location and radius updates using curves in Niagara. The user was struggling with using a curve to change the radius of a sphere, and I show the small adjustment needed to make it work. I explain how to correctly set up particle properties, like size and position, using curves and the emitter levels in Niagara.


Key Points:

  • Understanding the different levels in a Niagara emitter (Spawn, Update, Render).
  • How to use a curve for animating properties in the Update stage.
  • Fixing the issue where the curve wasn’t working by using the “Age” property.
  • Demonstration of animating a shape’s radius with curves.
  • Example using a Taurus shape to animate radius and position of particles.
  • Using offset and curve for animating positions, like moving along the Y-axis.
  • How to adjust particle size and movement using curves in the “Spawn” stage.

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#UnrealEngine #NiagaraVFX #CurvesInNiagara #ParticleAnimation #GameDev #UnrealEngineTutorial #VFX #NiagaraTutorial #GameDevelopment #UE5


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