Elden Ring Spell in UE5 Niagara Tutorial

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Elden Ring spell in UE5 Niagara Tutorial | Download Files
Chapters :
0:00 – Intro
1:36 – Import Animation
2:28 – Create Level
3:45 – Stick Mesh
6:00 – Link Stick with Animation in Sequencer
8:42 – FX Stick
9:04 – Core Emitter
10:25 – Link FX with Stick
12:46 – Lightning Texture
15:23 – Lightning Material
15:53 – Lightning Emitter
18:15 – Smoke Emitter
20:57 – Ribbon Material
24:25 – Ribbon Trail Emitter
27:00 – Ring Shape Texture
31:34 – Ring Shape Emitter
34:48 – Glow Emitter
38:16 – Shockwave Material
41:30 – Shockwave Emitter
44:55 – Lightning Streaks Emitter
50:22 – Projectile FX
50:33 – Black Ball Emitter
53:47 – Projectile Energy Material
56:10 – Energy Emitter
1:5:41 – Post Process

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Creating a Magical Spell Effect in Unreal Engine 5

Introduction

  • The video begins with a brief introduction by the creator, Ashif Ali, and a call to action to subscribe to the channel.
  • The creator mentions a subscriber’s request to recreate a spell effect from the game Elden Ring.
  • A specific spell effect is selected as the target for the tutorial.

Setting Up the Scene

  • A new level is created in Unreal Engine 5.
  • A character model is imported and rigged.
  • A simple scene is set up with basic lighting.
  • A sequencer is added to control the timing of the spell effect.

Creating the Spell Effect

  1. Initial Glow Effect:
    • A Niagara particle system is created to emit a glowing effect from the character’s hand.
    • Particles are spawned in a spherical shape and given a short lifespan.
    • The particles are assigned a bright, glowing material.
  2. Projectile Effect:
    • A spherical projectile is spawned from the character’s hand.
    • The projectile is given a forward velocity and a slight random variation in direction.
    • A trail effect is added to the projectile using a ribbon particle system.
  3. Impact Effect:
    • When the projectile hits the target, a burst of particles is emitted.
    • The particles are given a radial velocity and a fading lifespan.
    • A shockwave effect is created using a radial gradient and noise textures.
  4. Additional Effects:
    • Lightning bolts are added to the scene to enhance the visual impact of the spell.
    • A custom material is created for the lightning effect, using noise textures to create a realistic appearance.
    • A glowing aura is added to the character’s hand to emphasize the magical nature of the spell.

Animating the Effect

  • Keyframes are added to the sequencer to control the timing and duration of the various effects.
  • The character’s animation is synchronized with the particle effects to create a seamless visual experience.

Conclusion

The video concludes with a final rendering of the spell effect, demonstrating the powerful capabilities of Unreal Engine 5’s Niagara system. The creator encourages viewers to experiment with different techniques and settings to create their own unique effects.

Key Takeaways:

  • Break down complex effects into smaller, manageable components.
  • Use a combination of particle systems, materials, and animations to create dynamic and visually appealing effects.
  • Experiment with different techniques and settings to achieve desired results.
  • Pay attention to detail and timing to create a polished and professional-looking effect.
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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