Foot Step Dust in UE5 Niagara Tutorial

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Foot Step Dust in UE5 Niagara Tutorial | Download Files
Chapters:
0:00 – Intro
0:51 – Create Third Person Project
1:32 – Create Dummy FX
3:50 – Link FX in Run Animation
5:42 – Link FX in Walk Animation
6:25 – Link FX in Land Animation
7:24 – Dust Material
8:39 – Creating Dust FX

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Title: How to Create a Dust Effect for Running, Walking, and Jumping in Unreal Engine

Introduction:

  • Intro: “Hi guys, I’m Asif Ali, and you’re watching CGHOW. In today’s video, I’ll show you how to create a dust effect for your character when running, walking, and jumping in Unreal Engine. So, if she is running, we get dust; if she’s jumping, we get dust; and for the walk, we have lighter dust. I’ll create this effect from scratch.”
  • Call to Action: “If you haven’t subscribed to my channel yet, please do so. Like, share, and comment if you enjoy the video. Let’s get started!”

Step-by-Step Tutorial:

  1. Set Up the Project:
    • Start by creating a third-person template project.
    • Open the project in Unreal Engine and confirm the character can walk, run, and jump.
  2. Creating the Basic Effect:
    • Use a Niagara system to create the dust effect.
    • Set up a burst of 100 particles for the dust, making the effect visible when the character moves.
    • Adjust particle velocity and lifespan (e.g., 0.4 seconds).
  3. Linking the Effect to the Character:
    • Open the animation files for the character (run, walk, idle).
    • Add notifiers in the animations (e.g., right foot, left foot) where the dust effects should spawn.
    • Ensure that the effect is linked to both feet during running.
    • Duplicate the effect for walking (slightly less dust than running).
  4. Adding Dust to the Jumping Animation:
    • Identify the landing animation for the jump and add the dust effect at the start of the landing.
    • Adjust the effect for the landing animation.
  5. Creating and Adjusting the Dust Material:
    • Create a material for the dust using a noise texture and radial multiply.
    • Use dynamic parameters to randomize the tile and color of the dust.
    • Adjust the opacity and apply randomness to particle velocity.
  6. Fine-Tuning the Dust Effect:
    • Use randomization in particle sizes and velocities for more variation.
    • Add a fade effect to make the dust appear more natural and realistic.
  7. Final Adjustments:
    • Modify the dust’s appearance based on whether the character is walking, running, or jumping.
    • Decrease the spawn rate for walking to make the dust less noticeable.
    • For landing, adjust the dust to appear more grounded and slightly faded.

Conclusion:

  • Wrap-up: “So that’s it for today’s quick and easy tutorial. Now you know how to create a dust effect for running, walking, and jumping in Unreal Engine.”
  • Call to Action: “Keep learning, and don’t forget to like, share, and comment. Thanks for watching, and see you in the next video!”
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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