Fix Texture Seam in UE5 Material

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Video Title: Fixing Texture Tiling Issues with Custom UV Coordinates in Unreal Engine

Introduction:
Hi guys, I’m Asif Ali, and you’re watching CGHOW. In this video, we’ll go through a basic yet essential trick to fix texture tiling issues in Unreal Engine. We’ll focus on how to solve seams that appear when tiling a texture on specific meshes, especially circular ones. Let’s dive into how we can fix this issue and get a cleaner, seamless texture output.

Scene Setup:

  • On the left, we have a scene with visible seams, and on the right, no seams due to using a custom tiling solution.
  • I’ll walk you through the steps of fixing this issue using texture coordinates.

The Problem:

  • Both sides of the scene appear the same with identical meshes and settings, but there’s a noticeable seam when using certain tiling values like 1.5.
  • When the texture is tiled across a flat plane or box, it looks fine, but when applied to a mesh like a disk, the texture starts to repeat incorrectly, causing a seam.

Solution Steps:

  1. Create a New Folder and Material:
    • Let’s start by creating a new folder to keep things organized.
    • We’ll create a new material and add a texture coordinate node, then apply any tileable texture (I’m using this Aura texture).
  2. Tileable Textures on Different Meshes:
    • Tileable textures usually work fine on flat surfaces or boxes (e.g., 1.5 x 1.5), but on a cylindrical or disk-shaped mesh, issues arise. The UVs of the disk shape are straightforward, but problems occur when tiling the texture.
  3. Understanding the Tiling Issue:
    • When the texture is applied to a disk mesh, the seams show at certain tiling values. For example, a tiling value of 1.5 leads to a half-tiled texture at the seam.
  4. Fixing the Issue:
    • The key trick is to modify the texture coordinates.
    • We’ll subtract 0.5 from the X-axis, which shifts the coordinates, so the tiling starts from the center.
    • By doing this, we get a mirrored effect, ensuring there are no seams where the texture transitions.
    • Using abs will ensure that any negative values are converted into positive ones, making sure the tiling is seamless from the center outward.
  5. Final Material Setup:
    • Apply the customized texture coordinates to the material using the Lerp node.
    • The Lerp node will blend between the standard texture coordinates and the adjusted ones to handle the tiling properly.
    • Use the tiling parameter to control the final texture repetition.
    • The result: no seams, just a clean, mirrored tiling effect that works across different mesh shapes.

Conclusion:

  • This simple yet effective trick fixes texture tiling on cylindrical and other non-flat meshes. The key is adjusting the texture coordinates and using a mirroring approach.
  • I’ll also provide the full material setup in the description below so you can replicate this trick.
  • Thanks for watching, keep learning, and don’t forget to subscribe for more Unreal Engine tips and tricks!
Ashif Ali

I am Ashif Ali, Real-Time VFX Artist, I make Unreal Engine Niagara Tutorial on this channel. I've made it my mission to share my knowledge and expertise with the world through my YouTube channel. So why not join me on this exciting adventure? Follow me on my social links, subscribe to my channel, and support my growth as a creator. Together, we can create amazing things and take our skills to new heights. And who knows, you might even get access to some of my exclusive files for free!

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