Holographic Ribbon FX in UE5 Niagara Tutorial | Download Files
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Holographic Ribbon FX in UE5 Niagara Tutorial | Download Files
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Hi guys, I’m Asif Ali, and you’re watching CGHOW. Today, I’m going to show you how I created this holographic effect using just a ribbon in Unreal Engine. You can see here how scaling the source creates this effect, and I can also move the source to change the shape and position of the effect. All of this happens with just one emitter. Let’s get started!
Before we dive in, don’t forget to subscribe to my channel and hit the bell icon so you won’t miss any of my future tutorials. If you like the video, don’t forget to like, share, and comment. Now, let’s jump into it!
[Step 1: Overview of the Effect]
Here’s what I’ve got:
[Step 2: Blueprint Setup]
Let me show you how this works in the blueprint:
[Step 3: Rebuilding the Effect]
Let’s rebuild it from scratch to better understand the process.
[Step 4: Ribbon Alignment
To make the ribbon align properly, we need to:
This fixes the ribbon’s alignment and ensures it behaves the way we want. You can use a torus shape instead of a sphere to control the ribbon’s distribution.
[Step 5: Adjusting the Ribbon
You can adjust the ribbon’s appearance further by:
[Step 6: Using Static Meshes for More Control]
Now let’s get creative with static meshes:
[Step 7: Final Adjustments with Execution Index]
Here’s how we fine-tune the effect:
[Step 8: Adding Distance Logic]
Now, let’s add a distance check to make the effect interactive:
[Step 9: Finalizing the Effect
We’re almost done! You can now:
[Conclusion]
That’s how I created this cool holographic ribbon effect. I hope you found this quick tutorial helpful! I’ll be posting the project files on Patreon so you can download and check them out yourself.
Thanks for watching, and remember: keep learning and keep creating. Until next time, bye!
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