Particle Dissolve in UE4.27 Niagara | Download Files

Particle Dissolve in UE4.27 Niagara | Download Files
Sphere dissolving into particles in UE4.27 Niagara

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Particle Dissolve in UE4.27 Niagara | Download Files
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Particle Dissolve VFX in UE4.27 Niagara

This tutorial shows how to create a simple sphere dissolving effect that breaks a mesh into particles in Unreal Engine 4.27 Niagara, and the project files are available to download.

Use it for deaths, teleports and object reveals, and see the related posts below for more dissolve effects.

More dissolve effects: Pixel Dissolve Material · Explode FX · Rays Material FX

Title: Simple Sphere Dissolving Effect in Unreal Engine 4.27 Niagara

Intro: “Hey guys, I’m Asif Ali, and you’re watching CGHOW. Today, I’ve created a simple sphere dissolving effect in Unreal Engine 4.27 using Niagara. With the official launch of UE4.27, I decided to dive into the new features and build this effect. Let’s check it out and see how I got it!”

Main Content:

  1. Effect Overview:
    • The effect involves a sphere made of particles that dissolves, changes color, and moves toward the center.
    • Using Niagara’s flexible particle system, this effect can be made in multiple ways, and I’ll show you the method I used.
  2. Creating the Effect:
    • Particle Generation:
      • I used a sphere location to generate particles on the surface, with a specific range.
      • The particles are set to align with the sphere’s surface using “custom alignment” and “sphere normals.”
    • Color Changes:
      • The sphere’s color changes from red to green based on the position of the particles.
      • Created a range for the particles (from -200 to 200) to shift between red and green depending on their position.
    • Attracting Particles:
      • I used an attractor to draw the green particles to the center of the sphere.
      • The attractor’s strength was increased, affecting only the green particles based on the condition.
    • Additional Effects:
      • Added a vortex force for rotation and curl noise for dynamic movement.
      • Fine-tuned particle size using a “Lerp” function based on the condition.
  3. Key Modules Used:
    • Sphere Location: Generates particles based on sphere position.
    • Custom Alignment and Facing: Aligns particles to the sphere’s surface.
    • Color & Size Control: Color shifting from red to green using range conditions.
    • Attractor & Vortex: Particles are attracted to the center and rotate.
  4. Conclusion:
    • The sphere dissolves with color change and movement, creating a dynamic, fluid effect.
    • You can download the files from my Patreon to try it out for yourself!

Call to Action:

  • “Don’t forget to subscribe to my YouTube channel and click the bell icon for notifications. Also, check out the effect on my Patreon for download links!”

Outro: “Thanks for watching, and keep learning! Bye!”


Key Points for YouTube Description:

  • Effect: Sphere dissolving, color shifting, particle attractor, vortex force.
  • Software: Unreal Engine 4.27, Niagara.
  • Modules: Sphere Location, Custom Alignment, Color, Attractor, Vortex.
  • Download Link: Patreon (for project files).

Additional Notes:

  • Trendy Tags: Unreal Engine, Niagara, VFX, UE4.27, particle effects, sphere dissolving, CGHOW.
  • Tip for Viewers: Experiment with different ranges and vortex directions to create unique variations of this effect!

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