
Learn how to create a stylized light streak material in Unreal Engine 5 and apply it to a Niagara Ribbon/Beam emitter!
In this tutorial, we will build a custom streak material from scratch—setting up edge fading, procedural color ramps, dynamic tiling, and isolated high-intensity glow lines. Finally, we’ll implement the material into a Niagara beam system for a clean, camera-facing visual effect ready for games and cinematics.
⏱️ Timestamps:
00:00 – Overview & What We’re Creating
00:18 – Setting Up the Streak Material
01:18 – Masking & Edge Softening (Sine & Power)
02:25 – Color Grading with Color Ramps
03:38 – Adding Variation & Texture Tiling
04:35 – Isolating Bright White Energy Lines
06:50 – Niagara Ribbon & Beam Setup
07:33 – Applying Material to Niagara & Final Result
📌 Key Topics Covered:
Custom emissive streak material setup in UE5
Soft edge falloff and opacity masks
Color ramps and multi-tone glow controls
Niagara Ribbon / Beam emitter integration
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